Hello everyone, podcast listeners, what's the buttons, fanatics and general gaming people.
Wow. Hello. Hello. What a jam packed week it's been in between our last episode and then this
episode, recording a bit later because of unforeseen stuff. However, what it has afforded us is in the
interim between there has been the PlayStation State of Play, Summer Game Fest, the Xbox Showcase
and Ubisoft Forward yesterday. And we spoke a bit about State of Play and it was, I mean,
my own opinion is I thought it was a bit shit this year. So I don't really want to bother talking
about it. I think you and Ash did talk about it. We did. Yeah. Xbox Showcase, we spoke about on
the Patreon because I'm not massively versed in the world of Xbox, Microsoft fucking. So there
was a lot of nostalgic games being announced that I just couldn't, I can't resonate with because
I've never played them like Gears of War and things like that. So it's very difficult for me to
have that much to say. However, Ubisoft Forward, which we both watched that went on for about four
hours. Did it really? No, but it felt like it. I think it was quicker than the Xbox one.
The Xbox one, yeah, was about two hours, wasn't it? Around that. They didn't know when to jack it in.
The long old time. Yeah. But the Ubisoft one, very, very, very, very interesting. It was actually Ash
that, because I knew that it was happening, but it was Ash that reminded me, it was like, are you
fucking watching it? And obviously they opened up with their big, big hitter, which was Star Wars
Outlaws, and then followed it up with Assassin's Creed Shadows. And both of those games look fucking
incredible. Oh my God. Oh my God. So for the next 45 to an hour, I reckon we can fill the void with
that. You reckon? I reckon. I admire your confidence. I reckon we're capable of it.
Okay. So which one do we go with first? Up to you. Let's go with Shadows. Okay. Let's go
with Assassin's Creed Shadows. Oh, didn't that look good? Oh my God. I know. And I can't,
well, speechless, speechless. There were so, so many cool elements. It looked so cool. Like even
something as simple as, you know, like, and I really remember them from Nightfire, the James Bond
PS2 game. There was like a section where you were in a sort of like Asian area. I can't remember
where he was, but that's what it really reminds me of seeing those, you know, they've got like
papery doors. And yeah, in the, in the sort of, it was more like sort of extended gameplay, wasn't
it? As opposed to sort of a trailer. Yeah. Pretty much the entire thing was gameplay. And just like
the, the way that they've integrated using the light and the environment to, you know, you see
their shadow and stab through the paper door. It's so impressive. It's incredible. Oh, like even
something as simple as she's there and she goes, he's coming. I need to hide. And I think I literally
said, wait, what the fuck? Like out loud, because I just thought, where are you going to go? And she
just shoots to the ceiling, which there's just that element of realism. Not that it's not been
there, but I feel like they've done it really, really fucking well. Yeah. This, this looks,
the, the shadows specifically in that. So what we saw was, um, Nayaway, something like that,
is her name, I think. Um, and she's that assassin type role. Yeah. Um, and basically there, there
was a part in the gameplay where she's hiding behind a typical like crates made into a wall
type shit. And then there's an enemy in front of her. And next to the enemy, like, uh, up to their
left is a, is a lantern, which is obviously illuminating the area, but there are quite a
lot of shadows. This is the middle of the night. So a lantern is only going to fucking light up
so much. And she basically shoots that down. And then what happens is it doesn't make everything
go completely black, but obviously it gets rid of that illumination. And then the guy that was
talking over while I was playing explained that this doesn't make her invisible. However,
it increases the enemy's reaction times and allows you to, to get close enough to assassinate. And
that's exactly what she did. And I thought that looks so cool because even then, like she's
sculpted in the shadow, like, cause there was different depths of shadow, um, in the scene
and she was right in the, in the darkest depths of those shadows and then just lunged out and
fucking done him over. And then I think it was after that, she had that, um, that ranged
assassination where she has that, that almost that flail thing. I can't remember what it's called.
Um, basically like a, I think it's a spiked ball, like a flail, but not on a much longer chain.
That think of basically like the chaos blades, but with a fucking spike ball instead. Um, and yeah,
she, she like wrapped it around someone and pulled herself towards him and then fucking
assassinate. And I was like that, that's perfect. And the parkour looked fucking really, really
seamless, really good. And then, um, it was just so cool cause they, when they announced it,
they were talking about how they have worked very, very hard to make the scenery and everything
around you destructible to a, um, to a respect. Yeah. Um, and they said in that it'll be like
your Katana would slice through boxes and papers and things like that. It would, it would cause
damage with what you're doing. And they obviously showed that where when there's most weapons,
weapons, enemies and she's spinning around with a flail thing, obviously she cuts through the
bamboo and doing that. And it, and it did cut through the bamboo. Admittedly, it just phased
out after a second because fair enough. But I thought that's, that's such a cool added depth
to the scene that you wouldn't need to add, but it makes it so much better as well because it gives
it that little bit because you do think that when you're swinging a weapon around or if you ever like
swing an axe into a wall and it just, a spark comes off and you just go, yeah. And then that's
it. It was like, well, that's, that's not real. Is it like, that's not going to happen. Yeah. I'm quite
interested to see how it plays out with, obviously they mentioned about how the environment will
change with the time of day, with the time of year. And then he said how it will basically be like an
area you visit in the winter and it'll be too cold to swim, but you might go back there, you know,
in a different time and you're able to, so you're able to access places that you previously couldn't
or he, he used the example that like, you know, the rain and the muggy weather, you can hide easy.
And that, that I think is again, it's like that fine line that you draw with realism in a game,
whereas take something like, I know, um, you know, Red Dead Redemption 2 and it bothered you about
how much you have to keep him warm, keep him fed, you know, energy and stuff. And whilst a lot of
people, you know, they said, Oh no, it gets better once you reach a certain level, you don't have to
worry about that. But let's say that, is that something that bothers you? It's like, this is
that alternate way of doing that, where you might not have to worry about that, but there are times
when you, you know, when you think of playing a game and you're running in the snow and yet they're
not even affected by it or it doesn't matter. They just dive into freezing cold water and then crack
on like it wouldn't be, you know, hypothermia sitting in. So that I think is really, really
clever. I'm excited to see how that kind of actually feels to play if it is a frustrating
element or if it does lean into like quite a fun way of doing it. Yeah. I'd like to see how they
transition from season to season. Yeah. Is it a case of I go to sleep one night and it's, it's
like spring and then I wake up in the morning and it's changed around to full blown fucking summer.
Like how, how are we going to, is that something that's going to progress through the story?
Which I don't know. Is that going to be where it's like, say, say you, let's split it into
chapters for argument's sake and you've got first three chapters you're in winter and then the next,
next two chapters, it rolls round to spring. And then like, is that, is there a story progression
in that or is it just a in game time sensitive thing? What would be cool? Could you imagine if
it was, I know they don't really do these sort of in and out of the animus anymore, but imagine if
it was a way where you could choose. So you could visit that area in that time, in a way,
because you could imagine, say you start off in the summer and then you miss in it or rather
start off in the winter, I don't know, whatever. And there's an area you can't access because of
something to do with the weather. It would kind of suck if you were then locked out of that
because you've then progressed beyond that season. It's an interesting one to see how they,
because season changes aren't a new thing at all in any game, but the, in this, I feel like for
Assassin's Creed it is though. For this it is, yeah. And the fact that it has an actual effect
on the environment is very new. So it's intriguing to see how they, how they go with that. Also the,
the art style of, I kept saying it, of when they kill a boss or something and it goes all black and
white. There is a name for it. I can't remember what the, what the art style is called. But yeah,
basically when you kill a head honcho or something like that, it goes like this Japanese style manga
colorway on the screen and looks fucking phenomenal. It looks so cool and the combat
looked really good. It all looked fantastic. You seemed dubious about the health bars.
At first, yeah, because at first, the first bit of combat you see a health bar pops up above the
enemy. And I was like, this is like, for me, I feel like that takes away a little bit from those
types of games in that I don't want to see a health bar. What do you find it like immersion wise? Yeah,
ruins the immersion of it. Not that I find something like Assassin's Creed is massively immersive,
right? But I feel like it's a, it's a thing that you don't necessarily need because with health
bars, to me, that means that there's going to be stats involved and then there's going to be gear
involved and then there's going to be weapon damage and, and things like that are going to start
creeping in. So yeah, when I saw the health bar flashed up, I was like, it's not really what I'm
interested in. However, once the combat kicked off, I was like, no, forget it. You're fine. You're
cool. You can keep your health bar. Because the combat just looked so fun. So much fun. The geyser
pulled out a katana and lifted someone up with it and then just fucking just threw him away. Like
it was nothing. And then went into a boss fight. I was like, that is, that is so cool. That's perfect.
That's what I want to know as well is I couldn't really catch it because it was towards the end
where we'd sort of like not stop listening, but we knew it was sort of coming to the end.
So I wasn't quite clear on if it's going to be, you can flick between sort of like syndicate where
you can, you know, you, you flip between Jacob and Evie as much as you like. Or if there will be a
point where you choose who you are. Well, from what I, what they showed us was, because what,
what is his actual name? So you got, you've got, you've got a nail. Because I feel like they're
quite, quite different. This isn't a case of, you know, basically pick if you want to be a male or
female, they do seem like they're completely different sort of skill sets, you know, storylines,
just whole different setups and like ways of approaching combat. Um, you know, he, he is
by default not as stealthy as she is, you know, and it's almost like that. Yosuke. Yosuke. Yosuke
and Naoe. Naoe and Yosuke. And Yosuke is a. Because they do know each other, don't they? They
sort of interact with each other at points. Yeah. And Yosuke is a, um, he's a samurai. Yeah. Um,
and he is that typical heavy armored tank sort of berserker, um, role. And then yeah, Naoe is, um,
um, is very much not that. Yeah. Well, yeah. Stealth and sort of like agile kind of, kind of
vibes. I would quite like it if it is a set up where you can just flip between both as to,
as to what your sort of like needs are in the sense of, you know, if you're presented with a
mission where you've got to get in and out and not be seen, well, Naoe is the, the clear option.
If it's somewhere you've got, you know, fucking just nuke them all, then there was his name,
Yosuke. Like he would be your choice. Cause it gives you, it gave, it gives you that option
from what we saw. Yeah. But is it permanent is what I'm saying. Cause you know, like Valhalla,
you choose who you are and that's, that's that. And I believe it's the same for Odyssey. Um,
whereas, you know, something like Syndicate, you would, one would just sit on the train
and then you'd switch as, as, and when you liked, you could skill up and, you know, like at one
point I was way more skilled in one than I was in the other just because I'd used them more. Um,
wonder if it says anything in this article about it. This is what I couldn't catch. Cause I think
he did say something about making a choice, but I didn't catch whether it would be like you play it.
If you imagine you could play the first quarter as one, the second quarter is another, and the
last half you choose. Yeah. Something like that. I feel like would be kind of cool. So you get more
of a feel of who you actually want to be and not just picking on sort of like face value or like
seeing, you know, reading the book and its cover, but to actually be able to experience the gameplay
as both of the characters. Yeah. I'm trying to read to see if it throughout the whole thing or
having to choose. I feel like you can't, they seem like very prominent characters with, with a very
rich and in-depth story. So you can't, I say you can't, but they did it on Syndicate pretty well
in that both of, um, Jacob and Evie had very good stories as characters in their own right. And like
you say, all it would be is if you were playing fucking Jacob, you, you were, Evie was on the
train or vice versa. You, they weren't doing anything. You played his bloody granddaughter
at one point. Yeah. So, and their stories were still very good. So I was going to say like,
you can't just have where you're playing one solid character and that's it. But then you kind of,
if you'd have wanted to play just as one or the other in Syndicate, I'm pretty sure you could.
Yeah. Um, I don't think that there was too many where it was like dedicated singular missions for
that person. There were some, don't get me wrong, but I feel like they were more to the start of the
game where it was almost sort of introducing you to these people and, you know, almost forcing you
to, to at least play a little bit of it to get that feel. Well, I have, there's nothing here that
says that whether it's confirmed or not what, what the situation is. I can imagine it would be a flicking of both.
I would like it to, I, I would almost like it to be able to be where you can flick between the two
during a combat situation. Really? I feel like that would be quite cool. What kind of like,
like a dual control. Yeah. And that's to say, so if you're picking, if you're doing a mission
or something like that, you choose the way that you want to do it. You want to go over Ysuki,
then you want to fucking storm the gates and go in fucking all guns blazing. You pick Naioh and you
want to, you want to do it stealth. You want to do it quietly, but it'd be nice if when you're just
out and about on an interaction, if you're fighting whoever, say I'm fighting as Ysuki
and there's a button or something that allows me to switch and essentially call in Naioh. So now
I'm, now I'm playing her, so it's a, like, I'm on the ground, like with my cudgel fucking smacking
the shit out of people and I swap and then there's Naioh, I've swapped to her. I'm now on a roof,
but Ysuki continues to attack as AI essentially. And then I can draw in the fray. Yeah. That makes
sense. I don't really know how that would work that nor if that would work at all, because if
you're going into a mission and you're being made to choose between the two, that kind of defeats
the whole point of being able to freely swap between the two in that respect. But it would be
quite cool to see something like that. That makes sense. You should text them. Drop them a line.
Hey, I've got a good idea for you. Yeah. Very intrigued to see how they play because I feel
like I would play both of them. Yeah. 50-50. Because it just seems so cool. Yeah. It's
definitely got me hyped up for it. Like I said to Ash, I feel like where Mirage had its downfall
was that the bones of it were very good, but the actual finished product of it was quite shit.
However, from a. I feel like it was testing the waters to see this new hybrid evolution of what
Assassin's Creed can be and will be in that you have everything up until Origins Odyssey, Valhalla,
I feel like though they're all they're separate, like two revelations, fucking brotherhood,
they're completely different to Origins Valhalla and all that shit. However, I feel like Mirage was
almost like a tester of let's see what we can do if we put those two genres basically together,
not genres, oh yeah, concepts together and then build upon that because Mirage wasn't bad. It just,
it wasn't great, but it was a breath of fresh air. If the game was longer than like 20 hours,
then it would have been really shit because fuck me, was it getting a bit tedious? However,
you could see the direction they were going in and I remember saying when it first come out
and then when I finished it saying that they can either go one of two directions, either go back to
more of how they used to be or continue in their new direction. It's nice to see that from that
gameplay that we saw of Assassin's Creed Shadows, it just looks like an amalgamation of the both.
Yeah. Because it just looked so good, so good. Arguably from what I saw there,
it looked like it could potentially be better than the likes of Ghost of Tsushima because obviously
that's what it gets compared to. You go Assassin's Creed Shadows, as much as everyone that likes
Assassin's Creed has been begging for a setting in Japan ever since it got announced, all people
have done is fucking whinge about it. Why are you doing that when you got Ghost of Tsushima?
Because everyone whinges, isn't they? It's not going to be as good as Ghost of Tsushima.
Obviously you're off the back of Mirage, so of course you're going to be a bit sour.
It's just nice to see that, no, they're creating their own thing here. They're not
copying Ghost of Tsushima. From what I saw, it looks very, very good. I'm just hoping that they
don't fuck it, but Assassin's Creed is one of Ubisoft's biggest IPs, so please for the love of
God just continue. What we saw in that half an hour or whatever, continue doing that because
it was very good, very, very spot on. It was indeed. That is Assassin's Creed Shadows. If
you haven't seen the gameplay of it, I implore everyone to go and have a look at it because it
was very, very, very good. The only downside to it is that there weren't the typical Assassin's Creed
like theme music where they're like, ah, that wasn't, that didn't make an appearance. I feel like I
heard the little bird call though when she was stood on something high. Yeah, yeah, a little bird
call there, but the, wasn't there. Yeah, that's that. Outlaws. Outlaws. Spicy. Looked good.
Looked fucking incredible. Did it, didn't it? Yeah. Did you see all of it? I was next to you.
I know, but you were flicking on your phone. I don't know if you missed bits.
Oh, I was very, very deeply invested in Monopoly Go. I needed to put shields on my landmarks,
okay? I was being constant. I was constantly under threat. Fair enough. I had the little
Martian treasure things was engine in five minutes and I did not have five minutes to give because
I knew you wouldn't pause it nor would I ask you to. So I had to, I had to dual wield and get enough
of the little rocket things to do it. Okay. I did. So we're fine. But yes, what I saw of it
looked fucking amazing. Looked genuinely, genuinely cool. Graphics look incredible.
Yeah. Yeah. And I just, I don't know. I've not played any Star Wars games. So I can't,
I can't really necessarily compare anything. So I'm just kind of basically excited. I mean,
it's difficult because I think same with Assassin's Creed. I don't really know
at what point I will play it because I feel like lately with like say Mirage, I didn't play it
because then you played it and you played it so fast and then gave me a review. I was like,
oh, okay. That's it. Like, do I mean, it's odd. I feel like, I don't know. I would like to play
it kind of like how more like how we did Hogwarts legacy where we did just both play it. We just
took turns and sort of shared. Yeah. Shared it. We can do that. We can do that with shadows.
We'll see. I'll just be miles ahead of you. Well, I mean, I finished Hogwarts legacy before you did
it. Didn't I? Oh no, no, no, no, but I did put about 15 more hours in. Excuse me. Are you mental?
No, because you fucking rushed it. No, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no,
we're not having a big argument now. I put in more hours than you. That's what I say. I didn't finish
it first, but I did put more. I took you like six months longer. It definitely didn't. So also I got
the house cloak way before you did. No. So let's not, let's not say I did more than you did.
What? You didn't. What do you mean? I put, I did more than you did. I did do more than you did.
You played more than I did. That's what I'm saying. Yeah, but it was. Oh my God. I misspoke, man.
It was a long time. It was. When I completed it until you completed it. Definitely wasn't.
I think I find it was. Well, excuse me for not rinsing the game the second it comes out. Just
taking my time and actually enjoying it. No, because I. Let's not start criticizing play styles. No,
because I was playing it and then you were getting jealous. No, that's the complete opposite, mate.
You saw that I was ahead of you and then went fucking full steam ahead and rushed through it
to be first. I didn't rush through it to be first. Right. For the record, for benefit of the tape,
he is laughing in a knowing way because he knows exactly what he did. If this was recorded right
now on camera, you would see him remembering that that is exactly what he did because I was ahead.
You couldn't hack it. So you fucking logged in when I couldn't and you rinsed that motherfucker.
Case closed. Anyway, so back to Star Wars. Go. So I like the look of it. I think.
I think it's very interesting. I sit in the same boat with you where.
Same boat as long as you're first. Yeah, I have a seat at the front of the same boat.
That I've never really played any Star Wars games. I'm not a Star Wars fan. I don't I don't pretend
to be a Star Wars fan. That's no hatred towards Star Wars, but it's it's never it's never grabbed
me in any way, shape or form. I do. I'm not interested by it. I've tried to be, but my heart
is with Lord of the Rings. What can I say? I feel like you're either sitting one or two camps.
You can mingle between, but ultimately you have a home and you're either in Star Wars camp or you're
in Lord of the Rings camp. I'm firmly in Lord of the Rings camp. It just is what it is.
But I can appreciate Star Wars in all its entirety and its glory.
But yeah, I've just I've just never been massively interested in in.
Playing it like Jedi Survivor and things like that. They just don't.
And I know they're very good, and I'm sure that if I did play them, I would really enjoy them.
But I've tried and I can't be bothered. Fair enough.
And I just don't know why, like the map pissed me off. I don't like how the way the map and the
mini map is set up is like some weird, teared bullshit like fucking Zelda. And I hated it
because you can't work out where the fuck you're going. It's horrible. It's enough to put me off.
It's shit, isn't it? What do you mean by Zelda? More like Tears of the Kingdom.
Yeah. Is that the one where you pop up the map and it's it's not just a here's a fucking
a four sheet of paper with the map on it. It's here's a 3D render of the fucking area that you're
in and the levels of what you're fucking in and where it is. Oh, when you're in a dungeon. Yeah.
Yeah. Oh, normally it's flat. Yeah. Normally it's flat. Normally not on fucking.
Jedi suck my ass. That shit. Fuck. It's all coming out now. Fuck me. It's so ridiculous.
Don't do a map like that. It's so shit. I don't need to. I don't need that. Just give me a little
mini map. That's fine. We don't need to go in depth with fucking mini maps. However,
Star Wars Outlaws just looks so intriguing. I feel like for me, it's because
it's a completely different character.
I feel like that's my that's my enticement to it. OK, which I'm trying to figure out what
what is I'm trying to say. I mean, I'm interested by the character because I know nothing about the
character. That makes sense. It's it's something new and and refreshing. And the dynamic that we're
that we're seeing and how she's being portrayed. I don't even know her name. What's her name?
Kay Vess, I think. Kay Vess. Yeah. She might be an actual character. Like I said, I know nothing
about about the Star Wars world. So forgive me if she is an actual character. I don't know.
However, her and is it Nix? I think so. Yeah. Is the little fucking lizard dog thing that runs
around fantastic? Yeah. Really, really enjoyable. I like it. I mean, I'm intrigued to see what her
story is like and just how the game plays out. Even the the ship combat looked really fucking cool.
Oh, well, I got like the look of the bike as well. Yeah, the bike hover bike thing. You know,
like what's the fuck me? What's the game with Deacon? What? Days gone days gone. Yeah. And
you know how you like do stuff to your bike? Yeah. Like I really liked that element of it.
And I kind of hope it's like that. Like, you know, you're going to be able to like get parts and
upgrade it and like it would take damage and you have to fix it. And like, I wonder if you'd like
to fuel it like little little things like that. You know, where you have to sort of be careful
where you're going because, you know, you've got to think about your transport and stuff kind of
like days gone was. Yeah. Having some kind of realism on that. Yeah. That would be really cool. Yeah.
And just think like the scenery and stuff. Like I had a friend who would never fast travel on
Skyrim because he just wanted to like take in all the things and he would like genuinely like walk
the horse, which at the time I never really appreciated because, you know, my attention span
was that of, you know, I'm fucking fast traveling right now, mainly because I used to really get
really fucking confused with the way that speaking of mini maps and shit, the directional thing.
When I, when we know you're talking back in 2011, you should really fucking confuse me and I'd be
like halfway up the mountain. The compass. Yeah. That's it. When it wanted me to go around, I was
just like, you know, I mean, I was, I was like 14. It was, it was a whole thing. Fair play. But now
I can kind of, yeah, like appreciate that. Like it's shaping up to be such an aesthetically like
beautiful game. And I just want to be like riding my little bike and the factions as well. Factions
seem cool. The fact that you can like double cross, like jub of the heart and shit like that.
And like they would, how they were talking yesterday with like how much fun they have had
genuinely like recreating all of the places and you know, that you can tell that these are genuine,
genuine fans and like lovers of the series that have made it. I'm just excited to see how that's
all going to be able to like walk around it. Even as I mean, I probably like Star Wars more new,
but again, I'm not like this mega fan. Um, but just appreciating like all of the hard work that's
gone into it. I really fucking hope it's not shit, but like, you know, I mean, I, I do think it's
going to be a good one. You can tell a lot of love and attention has gone into it from the,
from the gameplay that we see. Um, but it is Ubisoft. We have to bear that in mind. It is
Ubisoft and it is Star Wars. So just where they can rinse the money, they will probably try and
rinse the money. You reckon? That's what happens. That Star Wars fans will buy anything. Well,
they have a subscription, don't they Ubisoft? Of course they do. Yeah. They will buy. But then
that was around, you know, it's been around for a long time and I always found it to just be like,
yeah, you might get like cosmetics or like a slightly better weapon earlier on in the game
or something. But I'm, my experience of it isn't open. Battle passes and stuff like that, which I think are
already in, in it, in Outlaws or something similar season pass. Um, anything, put a price tag on any
of it. Someone's going to buy it. I mean, you can get a lump of shit and put a lightsaber in it and
just label it Star Wars poo with a price tag. Someone's going to buy it. Will they? Yes. I
promise you now I would. Yeah. But have you ever found that Ubisoft's like paid shit is that
limited? I haven't found it. So it's not going to be that, it's not like it's going to be a,
well, it killed fucking, it killed battlefront. Can't get a different game though. They had the world in their
hands. The, the, the, the FPS world for Star Wars was in their hands and they fucking crushed it.
They fucked it with loot boxes and weird shit that no one wanted and they got their money and then
they dipped out, ruined it. They had the potential there and it's, that's where people get slightly
concerned because that's where there's micro transactions and, and things that you don't need
to, like with the, with the, um, there's a job of the heart storyline or some shit where I believe
you have, I believe there's a storyline in the base game anyway, because how could there not be? But
I think there was like an additional quest or some shit where you only get it if you buy a certain
addition or if you buy something extra from the game and people were kicking off because they're
like, you already, I'm already paying for the game. He's already there. Don't fucking start locking
shit, but multiple games do that. Hogwarts legacy, for example, with their shitty arena and the
fucking PlayStation quest that six years later, everyone's got access to now and blah, blah, blah.
Oh, you seem, you seem quite angry. No, no, no, I'm not angry. But then I just think it's fucking
cheap to go for the effort of making a quest and then locking it behind 10 quid. Fuck the 10 quid
off. You don't need it. You're charging me 70 quid for a game. Give me everything. Yeah. I know what
you mean. Give me everything please. If you, you want me to pay for DLC, that's fine. You come up
with the DLC, there's additional quest lines in there. That's fine because they're additional.
But if you've made an entire game and then have content that you've made on that with that game
alongside it for this game, and then you've gone, we'll lock that behind even more money.
But then what I don't get with the whole, you know, taking Hogwarts legacy and the
Hogsmeade haunted Hogsmeade quest, for example, it was very good quest. It was very good, but you
know, I start to get the impression now having it's now been released to everybody.
I want my money back. Well, no, I think it was more the case of they managed to get it to work
on PS5. They were like, right, what can we do? I know we'll make it a PlayStation exclusive until
we can figure out how the fuck we can make it work on all the other consoles and then we'll drop it
as a DLC. Like that's, that's what that's smelling like. They just, they did that and they were like,
all of our developers want to kill themselves. I never thought of it like that. Yeah. We're,
we're on the fucking edge here. So let's just crack it out as an exclusive, make them all feel
special. And then when we finally figured it out at our leisure, because no one knows it's coming,
we'll release it's a DLC. No one will moan because at the end of the day, everyone on PlayStation's
played it. They've been, they've been undone and everyone else will go, oh, lovely. How exciting.
Oh, you love me. I reckon that's what's happened. They just, they just couldn't crack it out until
now. But who's, who's getting excited over that? You know, if someone hasn't been able to play it.
No, I do think it was very, very poorly timed. In fact, poorly timed. What is it? A fucking year.
Yeah. But do you not think though, I think I said this the other week,
we'll get it on Nintendo Switch in five years. It's already on Nintendo Switch.
This is a dig at Nintendo Switch. Oh, you're odd. Um, I forgot my fucking point now.
No, think of it. I fucking can't. I can't. Um, oh, that was it. Is it that sort of thing where like
IGN and the likes have taken a small, what is essentially a small like update and been like,
new content on Hogwarts legacy? That's exactly what it is. Like, you know, like shit like Lab
Bible. They're cracking out stories from like 15 years ago now. Fucking click bait to cunt.
They posted about series nine of suits. Oh, who's excited for series nine of suits? What?
It came out like literally two years ago. It's just new on Netflix, but they made out there was
some big new season. And I mean, we stopped watching like season seven, didn't we? The
upon exit of Patrick Adams and Meghan Markle. But spoilers. Oh, everyone fucking knows. Come on.
You don't know how or what, why? Well, we all know why. But anyway, um, yeah. And it's like,
stop. Everyone knows they're recycling, but no one's unfollowing. I've not unfollowed, even though
literally it would be like baboon eat 60 year old woman. And it happened in 2007 and they're acting
like it was yesterday. You know, feel click bait bollocks. I know. We just fall for it every time.
Fall for it every time. So maybe, yeah, maybe that is the spin that it was put on. No one
answered my question on the patient as yet. Cause I noticed yesterday when it came out and it said,
2026 man was fuming. You were fuming, weren't you? Because exactly the reason that I said,
don't dangle. I was in front of me. I was doing it. It's a Persia thing was announced back in 2020.
So they've actually, that's going to be six years later. I was fuming. Wouldn't you rather not know
and they drop it six months before they're listening. Um, on the patron episode, we
asked the question of, would you prefer, because a lot of stuff that was happening on the Xbox
showcase was coming 2025 or no date at all. Yeah. Or nothing. Um, and the question that we asked was,
would you rather have absolutely zero info on a game and then get given some, like given the info,
given the announcement trailer and everything, and then the release date be within six months
or a year of when you see that, or would you rather know of the game, see an announcement trailer
and know that it's in existence, but then have to wait multiple years for a release date? Would
you rather know of, know a game exists and that's being developed, but have to wait years for it to
come out or know absolutely nothing about a game until six months before it comes out and then
everything drops? Yeah. Oh yeah. Six months to a year. Like I can, I can deal with, so say a trailer drops now
and it says June 25 or, or fall 25, whatever. Something that's a bit more sort of like tangible
because I feel like where we're at now, like take Prince of Persia, for example. So we were like
early pandemic and they were like, by the way, we're working on a Prince of Persia. And everyone was
like, Oh my God, that's going to like power me through COVID. And then here we still are, still
doesn't exist. And now it's been 2026 and you were fuming about 2026. Fuming about 2026. Yeah. But
seeing how blissful ignorance, my friend. I know, I know because I have a very, very good affinity
with Prince of Persia. They're the first games that I ever properly, properly played that and
ratchet and clank. Yeah. And Prince of Persia sounds of time. There's just, I have some.
Imagine waiting on what time it is literally just a remaster. It will be. Why has it taken that long?
A remaster or a remake. How does it take you six years? It can't be any part of the story.
You can't have the sands of time as the first Prince of Persia and then have another sands of
time alongside that. No. It doesn't work. I'd love there to be a new one. Stop the fucking side
scrolling, comic looking bullshit that Prince of Persia. Why are we doing this? Who's asking for
that? Our third side scroll of Prince of Persia. No one wants it. No one wants it. No one, no one
wanted the shitty fucking, what's it called? Like shadow cell, whatever that. The one that's in there.
Yeah. The one that's in there. Whatever that fucking art style is. No one wanted that. It was
shit. There was no gore. Everything was just black. It sucked. Fuck that off. Right. And then you come
out with side scrollers and platformers. No one wants that. No one wants that. No, that's not true.
Someone wants it because it's there. Quite a lot of people would want that. Majority of people that
play Prince of Persia do not want that. We want more Prince of Persia. I want the old Prince of
Persia. Sands of Time. Fucking Two Thrones. You know what I mean? Like Assassin's Creed, basically,
because that's what happened. Prince of Persia got dropped and then Assassin's Creed become
fucking massive and they focused on that instead. Fair enough. If you've got Assassin's Creed in the
mix, I can see why you're not rolling more with Prince of Persia because you've already got it
cemented with Assassin's Creed. I get it. However, we want a Prince of Persia. I want a decent one.
If it is a remake or a remaster, I'll go for it. That's fine. But I do want another iteration to
the story because Prince of Sands of Time, I had very, very fond memories as a kid playing that.
And one specifically where there was some bullshit fucking maze puzzle thing where you're in like
some weird Colosseum thing with like 20 doors and you have to run through them in a certain order
and fucked if I could do it. So my mum did it instead and she made me spaghetti bolognese and
I fell asleep next to her and then woke up and she basically set out a diagram of Lego to figure out
what doors she was going in and shit and she worked out and we completed that game together.
And I had nice memories from that. And then I played every single Prince of Persia that
rolled on since. And yeah, I would just like to see that again. But 2026 is a long old time.
You know what I'm saying? I do. That's a long time. Especially when all you gave us was a fucking.
Literally it was like Prince of Persia Sands of Time. Thanks. Yeah. And here's a sand timer.
Yeah. Goodbye. Yeah. I was like what is that? Crumbs. That's what that is. Crumbs.
Too many crumbs. Not enough crumbs. Give me a slice. The crumbs have come from a loaf.
That means the loaf exists. Well, for there to be crumbs, there has to be a loaf. The Patreon
listeners will be getting a little treat here. So therefore if there's a loaf, give us a slice.
This is called backtracking. I know. I'm very. Tasting the crumbs. Famous for it on this podcast.
Speak before you think. I would love to get some sort of system that can control through how many
times that you or Ash have gone. This is going to be my game of the year. This is going to be
my fucking game of the fucking year. This is going to be actually. And then literally like
no, I fucking hate it. I hate it. I think Assassin's Creed Shadows might be my game of the year.
You heard it here folks. From what I see, it might be my game of the year. But also that's.
Might be good. Might be shit. That's contesting with Shadow of the Ored Tree, which comes out
this month. Yeah, I can't actually remember when that comes out. You got a Russian finished
plague. Tell me because you've stopped. You dropped your PlayStation Plus. Yeah, my PlayStation Plus.
I canceled it because I thought I can't. I can't be asked with it. I don't use the PlayStation
nearly as much as I do everything else. But you got your game pass, haven't you? What game pass?
You don't have game pass anymore either. No, no, I got rid of all of them. I've got a game pass
ages ago. Steam baby. All about Steam. No, the annoying thing though is that obviously I lose
access to my entire PlayStation Plus library. Really? Which is why I have to finish Plague
Tale before the 27th. Does it keep it if you resubscribe though? It keeps it. It just locks it.
Fuck off. What's all of your PS Plus like the like two ones you get each month and stuff like
that? Concrete Genie. To be fair, I'm too sad to play the end of that game anyway. I actually
can't cope with it. Honestly. Can I delete it then? No, no. It's taking up space. No, my babies.
Do you want to know how big Call of Duty Black Ops 6? All right, we saw more of that on the Xbox
showcase. Right, looks very good. 309 gigabytes. Oh, that's ridiculous. 309 gigabytes. And that,
are you telling me that in the same showcase they marketed? They're like, oh yeah, we've got like a
digital only. One terabyte. We're going to take a third of that for one game. 309 gig.
That's nuts. That is nuts. How does Activision do it? How do they make their games so monumentally
massive but at the same time not? It will be a six to nine hour campaign with five PVP maps.
So how are you making that 309 gig? I don't understand where that comes from. If you used
to be able to do it in like 80. Where, yes. Where does that facilitate? Because you have
people that are like, oh yeah, well the last one was 150. Right? That's no excuse. Still too much.
Right. And then I saw someone else saying, current gens have been around long enough.
You're telling me people haven't got multiple terabyte SSDs.
What? I shouldn't have to change the SSD to accommodate one game or buy an external
hard drive to accommodate the game. What's the point? That's mental. I've seen enough sources
to say that it's over 300 gig. My external hard drive on my Xbox 360 was an eight gigabyte
memory stick that I got from college. It's mental. I'm going to be wrong. I've got two external
hard drives. One's a terabyte and one's two terabytes. I've got the facilities for it.
Oh, ho, ho. But what I'm saying is. Yeah, that's huge. I need to look into it because I cannot,
for the life of me, understand why these Call of Duty games are so massive. I don't get it. I
really don't. To the point where, wasn't it like one of the previous CODs, you had to select which
part of the game you wanted to download. You could have it so that you didn't download the campaign
or you didn't download the multiplayer or something like that to make it smaller.
That's kind of clever. Yeah. How about you just make your games fucking smaller? Go for the effort
of just making the files smaller. Again, text them. You let them know.
But we can do this. That's a thing that can be done. In an age of where everything's going
digital, when Xbox will wanking themselves off going, we've released a digital only Xbox.
No one gives a fuck, but we've done it anyway. Why is one of your main blockbuster games that
you're showboating on the showcase to the point where you had like an extended version for like
40 minutes after wanking off to that. And then that's going to take up more than a third of your
new digital fucking Xbox mental behavior. It's mental. And then you'll go, you can only use
certain fucking external hard drives for these. Yeah, you have to format everything. That external
hard drive that I've got for the PlayStation, which is a PlayStation branded external hard drive,
will not work with the PS5. It's for the PS4 though, isn't it? Yes. You cannot, you can put
any game you want on it, but you cannot play games from that hard drive on the PS5. That sucks.
Why? Why? Just to piss you off, I think. Just to piss me off. Yeah. Because just like Apple,
you have to have their specifically made fucking thing. Oh my God.
I'm not having this argument with you on that. It's bollocks. 309 gig. Yeah.
You're still going to buy it though, aren't you? No. Oh, what? You're not now? No. Oh, really?
You've got to spend the entire thing for you, I think. I was never in the camp of unbuying this.
What? You literally said that you were going to buy it. Well, yeah, but ignore that. What?
Very fickle. I was never in the... It's lucky I'm still here, really. My Call of Duty games.
I'm doing well. Oh, the time has passed. However, it's interesting, isn't it? It's
interesting. I go, I'm going to get that. Doesn't actually mean you're going to get it, does it?
Yeah, sure. I'm not going to buy it. Okay. Right. I'm definitely not going to buy it if it's over
300 gig. Okay. Well, I should buy it. Of course you will. Oh, there you go then. So at least we'll
hear about it. Of course you'll buy it. Brandon's already pre-ordered it. I mean, people love it.
It looks very good. So you're out on the basis of gigabytes? Yeah. Fair enough. I'm not buying a
game that's going to take me 17 days to download. What stories did you have? Not enough. What stories
did you have on it? The PS5, the first iteration of the PS5, which is what I have. Bearing in mind,
the PS4 Pro released with a terabyte. The PS5 released with 800 gig. And the PlayStation system
itself takes up about a hundred gig of that. So that's fantastic. So I've got about three games
that I can play. So if I were to buy Call of Duty Black Ops 6 when that releases, that will take up
half of my storage on one game. You should get an external hard drive really. I should do really.
And then just suffer the slower loading screen because I've had to plug in an external hard
drive. Or I could do what everyone else is telling me to do. Rip my PlayStation apart and spend
600 quid on an SSD. I'm not going to do that. No, I'm not going to do that. Sorry. I'm not doing it.
I'm not spending 70 quid on a game that I can't play. How long have you got to finish Plague Tale?
27th. Of June? Of June. Oh, okay. So it's the 11th now. So I've got 16 days to do it. Nice. And I
will do it because I'm very, very interested in the story. Cool. It's very good so far. I must
admit I haven't followed it as closely this time. No, and that's upsetting. Well, something about it.
I don't know. I don't know. You've missed. You're out of touch. You've missed it. Where Plague Tale
Innocence was obviously all about the rats and Hugo and his fucking rats. Right. This, however,
is going much more into the dark and sinister. There's something afoot here and I'm fine.
Because obviously I saw the screenshot, didn't I? Of something nasty. Of something nasty and fucking
horrific. And I'm slowly trying to work out exactly what happens there and who it happens to
because I don't know. So it's very interesting. Plague Tale Requiem, Plague Tale Innocence,
fantastic games. Yeah, let's just hope that the end of Requiem isn't some bullshit mission where the
fucking difficulty curve goes through the roof and makes me want to put my head through the fucking
telly. That's got to be a slight glitch. Something was off there with like some sort of hitbox.
That was poor fucking game wizardry developing. You've got Reddit threads about it. That's when
you know it's bad. When you can jump on Reddit and everyone's going, yep, this bullshit made me
nearly want to quit this game. That's the only criticism I've got of fucking Plague Tale Innocence.
Yeah, that one bit. Is that one of those last missions is going to make you want to rip your
fucking skull off. Sucked. I hated it. I was in such a foul mood after that. I was like, this
game's so good. This game's so good. I fucking hate this game. This is shit. It was a rough one.
It was rough because you're not even fighting a boss. It's not even like you're getting the
satisfaction of something like Elden Ring where you spent six hours fighting one boss and then
you finally killed them. No, you're literally just trying to get through a fence. Yeah, I'm literally
just trying to fucking walk next to a cart. Yeah. Well, I mean, maybe I'll pay a bit more attention
to the last half. Please do. Please do. Yeah. Right. That wraps us up then, doesn't it?
It's been a pleasure. Nice. Thank you. Thanks for listening, everyone. Play the games that we
recommend or don't. It has no bearing on us, but continue to listen. Yeah, I think it has a bearing.
I'm good. I'd like to know what people are doing. Yes, please. Nosey bitch, really. Nosey. Right.
See you later then, everyone. Uru. Uru.