McVitie's Family Circle need to revisit their, we hear the crunch in that stuff
putting it back in the box. Those were horrible those biscuits.
They good? Back in the box? All back in the box. Yeah I just need a quick drink because it's so dry.
So dry. Oh wait, hang on, happy new year. It will be happy new year won't it? It will be 2024. No it is.
No it is, it is 2024. Hello everyone from the future past, future, had a custard
cream, a little fat chocolate finger and they were grim. They were so dry, they're
horrible. That is exactly why you got them for free. We'll never get them again.
They were dusty. I hate to think how old are those biscuits. No no no no don't, I
thought it was gonna be in the box. They're not gonna be that old. I don't know. Christmas
2023 stock. Mmm mmm so what's up? I swear this microphone smells mouldy.
Oh wait smell it. Moldy. It smells the same as mine. Yeah mouldy. Well it can't be mouldy because they
they stay with silica packets. That's not like a... It prevents moisture don't it?
Well yeah but the stink, the stink remains. They're in a bag, in a ziplock bag, in a box.
It's a paramount. So they can't... Well I can smell a smell. It's just microphone smell.
Is it your and Ash's breath? Might be. Never know. Stinky boys. We have just finished
Days Gone. I kind of wanted to get it done before we did the podcast because I
wanted something really decent to talk about. Why are you looking at me like that? No nothing.
What are you looking at me like for? I'm not looking at you like anything. I haven't rushed anything. No I know.
I know you haven't. That was a weird look you give me. That was a loaded look. What did you think?
Jesus Christ was that your breath? God I hope that didn't come from the microphone.
That's a horrendous birth. That was crazy. Yeah I thought that was good. I don't mean this in a bad way but do you feel...
It might be one to ask maybe a couple of weeks from now. And not now because I think now you're in that afterglow of a good game.
But do you think it had anything stand out special? Yeah. What? I believe it did.
One of the main things of it. The hordes. As far as I can tell there aren't really any other games thus far that have taken the mechanics of
those zombie hordes and the way they behave and just the whole general basis of them and built upon it and used it.
Those hordes were the first time I've ever had something like that in a game. With that volume of enemies and having to pick them off and be tactical.
But I know obviously I just ran in with an LMG and jobs are good. But I feel like for me that stood out.
The bike was quite cool as well and the upgrades for that and being able to kill a lot of zombies whilst you're on the bike and that type of stuff.
I've said it before. The weather in the game. Something so simple but I feel like it's done so well. Really well. Really dynamic. Properly dynamic.
I think that it had very good scaling in the sense that things that were genuinely impossible at the start became easier towards the end but not a piece of piss.
It was challenging throughout. I think as well with the bike upgrades there were a lot of fun cosmetics to be had but there was also necessary quality of life improvements that you did have to earn.
And that element of realism as well where you didn't just have one pot of money. You had credits between each camp.
As it would be in real life. You couldn't go, oh can I have this from you? Because I did a favour for him 20 miles away.
That kind of thing where you have to build trust and alliances and stuff. I thought that was very cleverly done.
Yeah I think it, what I found it was not forcing me but it is forcing but it's a good kind of force where I would have to do side missions for certain camps because not every camp was giving you what you needed.
So like Lost Lake would have bike upgrades but Copeland's camp did. One of the other camps near Lost Lake didn't diamond something.
Didn't give you bike upgrades. You could just refill your fuel and shit like that. And it was the same sort of system with the weapons as well.
So there were camps where you needed to bring up your trust level. And obviously towards the end it sort of doesn't become as much of a necessity and all sort of melts into one.
No I don't think so. It's just Maze of the Horizon. We've said it before and we've spoken about it a couple of times. I think this is now the third or fourth episode where Days Gone has been brought up before.
And it's like survival but survival light. Yeah. Where you need to craft most of your stuff. So bandages, healing cocktails and bombs and all sorts of Molotovs, all sorts of shit.
The only thing that you can't craft, couldn't really craft was silencers for your weapons but even then you can still go to certain cars and loot them from the bonnets because they were oil fillers.
But usually I find that kind of stuff quite annoying because I don't want to have to watch my resources. However they made everything so plentiful that you was never really lacking on stuff and it was quite easy to find everything.
And with the petrol system for your bike, like in real life you're going to run out of fuel and naturally you'd have to fill up and you could either go to a camp and you could pay to have it filled up or you can find petrol while you're free roaming.
And there was plenty of it. There's petrol stations, there's canisters everywhere. So again, it doesn't feel like you're massively lacking. I liked the fact that when you fast traveled it had an impact, i.e. it cost you time and it cost you fuel.
So it depend and it was until obviously because I got the really cool Death Stranding fuel tank where it has like the baby floating around.
Before I had that I could only fast travel a certain distance. It wouldn't allow me to go past what my fuel tank could actually do which makes perfect sense. So sort of at the beginning, sort of like the middle of the game, you are contemplating whether it's worth fast traveling somewhere or riding there yourself and filling up along the way because you might not have the money to find.
But because not once but I think I come very close where I fast traveled and then just didn't have the fuel to go out and about. I had to go and find some fuel real quick and come back.
So yeah, I really liked it. I like that aspect of it.
Very nice. Why isn't the thing moving?
What thing?
That bar.
What the sound bar?
The blue thing. Does it not move?
No, but we're not at the end of it.
Oh, I see.
Oh, very cool. Hello.
It doesn't auto scroll.
No.
Can you see?
Yeah, I was listening. I just suddenly panicked that it wasn't recording.
Look at the numbers at the bottom.
I like the story was very good.
I think.
Yeah.
So, I should have it logged in on my phone.
The actual hours played.
So,
I think 31 hours is what I put into it, which is about bang on the average of what it is to finish everything, or at least what I've done.
I think it was like 36 was the average for the main story and then for everything else, it was between 55 and 65 or something like that.
So, I haven't actually got that much more side stuff to do, I don't think.
Are you going to leave it now?
I won't make any promises, but I do kind of want to get those hordes done because only three left.
Yeah.
Only three left in a couple of like one camp.
So, I might do.
Plus, there's some cool weapons I want to see.
I want to test out because you get those mysterious weapons in New Game Plus as well.
I don't know if I'll play New Game Plus because I can't be asked to that sort of story again.
So, it's never been my thing.
But what I will say, not once did I get bored.
Oh, no.
Throughout that entire 51 hour game play, not once did I get bored of what I was doing, which I find with single player story games.
I feel like if it doesn't grab you intensely and keep you there, I tend to slump off a bit.
Yeah.
And I would not come back to it or have to give it a little bit and really pump myself up to do it.
But Days Gone 100% is one of those very few games I played where that shit has, well, both of us held both of us for throughout the whole thing.
Because I started playing it.
I think I got like 10 hours on it or something before you'd started watching it with me.
Yeah.
We basically did what we did with The Last of Us.
Yeah.
And then you actually really enjoyed watching it.
So, made a silent pact to not play it unless we were both in the room watching.
So, yeah.
It's just another one of those games where so many people have said you have to play it because it's so fucking good.
And then I've gone now. It's not really my cup of tea. I've tried it. Blah, blah, blah.
I think I did the same thing with God of War.
Oh, my God, Jeremy.
Yeah.
When you were like, you had the disc, didn't you?
Yeah.
God, that was so long ago.
Yeah. First God of War, 2018. I was like, that's just not for me.
Yeah.
How mental. Absolutely mental. And Days Gone was exactly the same.
Yeah. I've watched you start it. I think twice.
Yeah.
It's the first thing I downloaded on the Steam Deck.
Yeah.
And I started that and couldn't be bothered. Deleted it and then redownloaded it from when we went to Ireland, played a little bit.
And I was like, actually, I really enjoyed this.
And then it was Mark that was like, obviously, it's free on the PlayStation.
So he was like, try on that. And it just played so nice.
The guns feel fantastic. The movement feels really good.
How, like I said to you yesterday, we know that it had a rocky release and that's what really harmed it.
And the critics, the reviewers of it gave it really shit scores for like, not incredibly bad,
but far it deserves far better than than what it received.
However, this is me talking in 2024 when it released in 2019.
So there's a five year gap there.
And with something like Cyberpunk, when that first come out, when No Man's Sky first come out, they were awful.
They were they were buggy as shit. They were received really poorly.
They weren't optimized properly.
And now look at what they've become is absolutely incredible because the developers have listened and worked on fixing that.
And I feel like that's the same kind of story with Days Gone.
I don't know how bad it was when it first released. Mark said it was really buggy.
But had to what extent like was it unplayable? How how truly awful was it?
Because it definitely isn't now. No, but then I think it doesn't take much when you're not yet invested in it at all.
I really don't think it takes very much to turn your way.
I don't mean you personally, I mean like a player because you're not you have no love for it.
You know, it really wouldn't. I don't think it does take a lot, which is a shame.
But I think it's just human nature.
I think you also have when it's a when it's an exclusive, I feel like it's put in the spotlight a lot more than other games.
Expectations are high. Yeah, because you're like you you release this solely for PlayStation.
Obviously, I know it's on PC now, but you're releasing this solely for PlayStation.
This needs to be good. This is this is one of your flagships.
It's you've got to get it right. So when it's when it's not anything but perfect, I suppose you have people.
But I feel like we've all been guilty of that as well.
When you when you sort of look at a game, you're not massively invested and then it comes out and then you you hear from a couple of people that's a bit shit.
You just made that assumption and go, I'm not going to get anything because you've said it shit.
It's like Mark's playing the crew motor fest.
I haven't got it, but I was looking at it if he turns around and says, yes, a bit shit.
I'm over that. Yeah, that's all I need is one person to go.
I wouldn't bother. So, OK, so if I'm that fickle, there must be well, there obviously is so many more people that fickle with that kind of stuff.
It's very volatile. But I feel like if you're able to play Days God and you have you never have 100 percent, I recommend it.
That is. Other than the last of us, but we're talking different kind of games.
Probably one of the best zombie games I've ever played.
Really fucking good is out of games of all time, I'd put it firmly up there, definitely in the top 10 somewhere.
You're sick, really fucking good, really good.
You could blow people's heads up. Yeah, it's fantastic.
I'm just all over it. How how Sony?
Haven't revised that their decision on not having a days gone to is beyond me because of how that game is finished.
You could definitely have a days gone to you can definitely do more shit with it.
And you already have an incredible game there that you could build on again.
Why you wouldn't. There's a reason.
You said yourself if it wasn't received well, they're just going to move on to something else.
This is true, but the last was part two. Wasn't received massively well either.
And they got fucking remastered.
Well, yeah. But I suppose that's a different studio, though, isn't it?
Different developers is enough. Well, obviously it doesn't always work out that way.
You know, like trying to think of an example. I don't know. Maybe like life is strange. Absolutely loved the first game.
I'm really, really excited for for what was next.
They came out with some wank prequel. Well, some people may like it.
I personally thought it was shit, which again, actually kind of touches on what we're talking about where I got that because I was really excited.
Didn't like it. Didn't finish it. Didn't even really start it, if I'm honest.
When life is strange to roll around, I was already turned off. Yeah.
I did give it a small chance, but I couldn't really.
The idea that because they can't just do the same thing again, which I appreciate. That's fine.
And the whole premise without spoiling, I guess, is, you know, someone has like a develops a supernatural power.
So but that that particular power in the first game is to do with time and the rewinding of time and whatever.
And it fits really well. And then I couldn't even tell you what the prequel thing was like happened in there.
But life is strange to it was something to do with like he had this like rage thing that like destroyed stuff, I guess.
I can't remember. And yeah, it was almost like you're making a noise.
What was I breathing into? I don't know. I won't do that again. Sorry.
That's right. Yeah. And it's something that you think that you want it.
But actually, the reality of it, you didn't want that.
It's like, oh, no, you've done it wrong. Like the sequel is wrong. It's not what I wanted.
It's so hard, isn't it? It must be there under so much pressure to get it right. I think.
Yeah, that's the there must be that when we know there's people that feel that way about life is strange to fucking last of us part two.
Yeah, they're like you've taken this this thing that I love and have played hundreds of times to change it into something that I now no longer.
Yeah, that's the that's the that's the risk that you sometimes have to take though, because you can't something like life is strange.
Well, there's a third one now. Yeah, whatever it is called.
And the last of us and games like that, you kind of have to innovate in in in the sequels to keep people there, even with God of War, because it's not those types of games.
You have something like Call of Duty, FIFA, where people aren't looking for massive change in the next installation.
They are. They know what they want. They know the bones of it. Yeah, that is what they want.
That is what works. Yeah. Whereas something like let's let's go with God of War.
You got God of War 2018. You've got the building blocks of that when you have Ragnarok.
It's very much the same. However, there are lots of little tweaks, new new abilities thrown in new weapons.
I think it's been built upon and new characters introduced and all this kind of stuff to to make it feel like the same, but also different.
The last of us part two obviously went that one step further and completely destroyed the protagonist that everyone's fallen in love with.
Yeah. Completely removed and gone down a different direction, which was an extremely risky move, but in my opinion, paid off and worked for them because I fucking loved it.
Yeah. And so many people did, but so many people didn't because they have that attachment.
They Naughty Dog changed something that to a lot of people should have never been changed.
And that was changing the path of Joel storyline. But I feel like they needed to do something.
Well, yeah, and then today there's a there's a realism in the fact that he's an aging man with a lot of enemies.
You know what I mean? And and you need to have the impact that the conclusion of part one has.
You know, it was it was going to be again without spoiling, I suppose.
Not that I'm sure anybody doesn't know, but we won't say anyway.
But like I feel like potentially it would have been very, very difficult to have another game where nothing like, you know, I mean, the entire story of the first game was leading to that point.
You know, with the final cure, wouldn't be this, would it be that?
And so you'd be it was essentially directionless. Yeah. So, you know, I mean, like I kind of what exactly it was radical, but I think it was also almost like necessary.
Yeah. What exactly are you supposed to do? Where is that?
Otherwise, you're literally just cracking on. Yeah, you're just cracking on surviving. There's nothing you're there's no end goal.
There's nothing to build around. Yeah. You already know that there's not going to be a cure.
Yeah. So well, now what? Now you're just surviving. Yeah. That's that's become a sandbox. Yeah. Yeah.
Pretty much. So so they have to do that. And I respect developers that decide to to to do that because I feel like there's a lot of games out there where that just has not worked and it just kills.
Now, what's up? We had enough of the dog. Yeah. See you later. Look at.
Yeah. Yeah. I think the sequel to something that the Square Enix Tomb Raiders did really well.
Why are you looking at me like that for? I'm really yawning. It's like a really weak yawn. It's like there, but it's not there.
But yeah, it's something that I feel like there was enough familiarity where you're getting the same of what you always liked, but with new shit.
And I still must finish that. Stop doing the face. I'm trying to yawn, but you keep fucking making weird noises and looking at me and ruining the yawn.
No, because you're gone now. Oh, because you have to keep talking about yours.
What I was going to do was look at if I'd have had remembered the thought that I had this morning.
I was going to do like a go down. Obviously, it's a bit boring to listen to when you're live, but like the topics of this year's pods.
Oh, yeah. To see like. So hang on one moment. I'm not going to go through all fucking like 70.
No, obviously not. It's just interesting to see where you at last night. Like last night. No, last year. So it was both. Oh my God.
You had both started collecting Pokemon cards. Is that it? Yeah. Yeah. The quarry. We both stopped collecting Pokemon cards now.
And then it was the last of us, the show. Yeah. Fantastic. You'd ordered a Steam Deck on the 27th of January. Jesus.
Talking Hogwarts Legacy, your review of the Steam Deck and how Jedi Survivor was delayed.
Then we start Zelda Tears of the Kingdom. More Pokemon collecting. Destiny 2, Diablo 4. Valheim. Oh my God.
That died a death for you guys. Valheim. That did not die a death. It was just merely.
Put back on the shelf and kept warm. The pair of you were so traumatized by that thing.
Oh, it was such a good game and they've done so many more updates since as well. Oh, really? Yeah. Maybe 2024 will be Valheim.
Maybe we'll have to crack it back out again. I wish they had put it onto a console. Yeah. It'd be so fun. Was Ash playing on? PC. Yeah, must have been.
Was he? I think so. No, he wasn't. Oh, so it is on console then. It's on Xbox, I think.
I think, yeah, it's on Xbox, not PlayStation, because I remember when we was playing together, it was like really laggy.
Or like he would be like above me in the sky and I'd be in the ground. Yeah. So then April brings us the Star Wars celebration.
Again, another cool day. There won't be another next year, will there? No, no. Dead Island 2. Oh, very good game.
Yeah, the Redfall disaster. So the poor reviews about Redfall. Then we have Zelda Tears of the Kingdom.
Hands on Diablo 4. You're talking about Star Wars. Another game that died a fucking death. Well, I say it died a death.
We spoke about that the other week. Very much hasn't died a death. No, you just don't like it. Yeah, I just don't like it.
I don't like it. It's a death or it's not good anymore. Not all about you, alright.
Then talking about Star Wars Outlaws and the Xbox Showcase. Then June. Oh, God, I would have said it was later in the year. Assassin's Creed Mirage.
What, in June? No, you must have been. That must have been the announcement maybe. Yeah, well, it didn't come out in June.
Then on the 30th of June, it was the one year anniversary of the pod. That's when we sent out T-shirts and shit.
Yeah, and then it was Diablo down for Diablo for downfall question mark and nostalgia for the fallen Diablo immortal.
Fantastic mobile game. Then we returned to ESO. And you guys gave your review. I need to cancel that sub.
Yeah, so do we. I think we'll go back to it, but we just need to stop spending 20 quid a month on it.
Yeah, collectively. We're not each spending 20 quid a month. Yours isn't 20 quid a month, is it? No. Someone's having you over.
Your crown is going to be crazy. You tell me who's the nice man who charges you 20 pounds.
Uh oh, my parcel has just been delivered into the bin. No, sorry. I don't know why I read that. I was just paranoid.
What episode was that? Right, so you guys gave your Baldur's Gate 3 reviews. Then it was Remnant 2.
Cyberpunk must have been. Oh, yeah. Your new opinions on Cyberpunk. Yeah.
Yeah. Then you hypen up for Starfield. What a wetty that was.
Then, oh my God, when I went through that weird Netflix gaming phase where I was like that police detective.
Actually class. Yeah. Someone shouted then. Really, really good.
Then Starfield released. So you're all really excited about getting into Starfield.
Yeah, I'm glad I played that for like a week. Then we had the state of play for Sony. Starfield was just.
I tell you what, I don't know with Starfield where it went wrong for me and so many other people.
I think it's because you could steal the stuff out of that closet you had nothing to work for.
I don't even think it's that because that wasn't like the best gear. It was just decent gear.
Yeah, but again, it's like what we were saying earlier. It's lazy. You think, oh my God, really?
Like to me, I find that it's a low chance of finding it, I suppose, from the developer point of view that someone's going to look through tiny slither in glass.
Yeah, but it's also Bethesda. You know what I mean? They've seen that kind of shit in Skyrim.
Like with going into the armory and being able to punch the gear off of the wall and then just slowly scoot it out by kicking stuff into it.
And then you can loot it without being a fee. I just I don't really know what about the game. Just wasn't. Yeah, just wasn't interesting.
It just didn't. I really don't know. I really don't. Maybe maybe it was the traveling because it was just constant load screens.
Yeah, maybe. Even though it weren't really that bad, but it was.
But when you've been playing games where that's not a thing. Yeah, there was a lot.
There was a lot of you'd think you'd you'd go you're in a city, you go to your ship, you then load into your ship.
You've then got to go to your seat. You then load into your seat. I'm already bored.
Yeah, there's a loading screen of the ship taking off. Blah blah blah.
There's there's multiple just to get to one fucking place. Yeah, it's long winded. Yeah, maybe that's why I died.
Well, there's probably someone who loves it. Yeah, Neil. Neil loves it. Good for Neil. He's only just finished it.
Wow. I was like, what the fuck took you so long? He was like, I was doing everything.
Oh, so fair enough. So here we go. October was Assassin's Creed Mirage and Ash was still into Baldur's Gate 3.
Then what did you have? Spider-Man 2. Yeah. And Lords of the Fallen. Yeah.
And then we had an episode about Comic Con. Then it was I was just saying you put episode 69. Nice.
There's four endings in Days Gone. Oh, get away. There's four endings. Don't say them.
Uh, yeah. Wow. Are you back in the room with us? No, we've lost him. We've lost him.
They're too long. Well, I'll come back to that. Well, don't say because you don't want to say the endings.
I'm not going to say them on the pod. OK. But I was just reading what they are because there's four.
Yeah, you said three normals and one secret. Oh, because Ash just text me.
He's like, well done for actually do it. I finished and I didn't think you'd be able to like you would.
There is a secret ending. I'll have to read the article. See what that is. I won't do them.
You won't know because I have to fucking start the game again. Oh, you can't load back.
Well, I can, but you won't. I won't. Fair enough. I'm lazy. I won't do it.
What was you saying before I interrupted you about endings? Oh, we're doing the year round.
I won't recap like every other fucker. Yeah. So your non-consensual. Yeah. What's the buttons wrapped? OK. Twenty twenty three recap.
GTA six announcement in November and Lethal Company. Oh, yeah.
But God, that's for like ages. It's a sick. Then it was the Game of the Year awards when Ash goes through his nominations.
And then we had an episode about the Steam Deck OLED Baldur's Gate three.
Then we're coming up to December now with our sharing his daisy stories.
Oh, sorry for that thing. And then it was the results of the Game of Year awards. Light No Fire trailer.
Yeah, I can't wait for that. I really can't. That's going to be so fucking good.
And then brings us to Monday with God of War Valhalla DLC, PUBG and Days Gone.
So there you go. That was a year of what's the buttons. Becky got Daisy for Toby.
Yeah. And he's having a whale of a time. He's really enjoying it. He was like, he was like, what?
What should I expect? I just said to him, I said.
I said, don't don't expect anything. I said, I said, the game is not going to hold your hand.
I said, it's not going to tell you what to do. You're going to have no fucking clue. You're going to suffer, but you're going to love it.
And I just said to him, treat it as if it is real life.
Yeah, well, that's what you can do. That's as simple as if you can't work something out.
Just think what you would do in real life. That's probably how you're going to do it.
Yeah, I was like, if you cut up a chicken, you said your hands are going to be all covered in salmonella.
So I said, you need to wash them before you eat the chicken. I said, you need to cook the chicken as well.
But I said, you need to wash your hands because I know this the hard way. Yeah. You don't wash them hands.
You're fucked. And he messaged me with a picture of him loading back in and he was like, we go again.
He was like, he died of starvation. I was like, oh, that sucks. But he's he's enjoying it.
Yeah. The didn't we look and like even if you find antibiotics, you still have to take like however many an hour.
Like you do the whole thing. Yeah. Yeah. Yeah. Take a certain amount.
You can't just take one and then it's done. It's crazy.
But also like things like when you when you've got a cold, if you're coughing and stuff like you can put a rag in your mouth to muffle your coffin.
Because obviously proximity wise, people can hear you.
And the same as if you eat people, you get like a sickness that makes you laugh randomly.
You can put a gag in your mouth as well to stop you from laughing or to muffle your laughs.
I wish you'd muffled in the other morning. You're playing it like the crack of dawn. He was going, oh, what day is gone?
Oh, what day is it? Yeah.
Constantly. And actually, it was my fucking alarm. It wasn't bad. I needed to get up anyway.
But yeah, he was just going, oh, you know the one when you died on the road.
Oh, God. Oh, that is like, oh, my God. What was even wrong?
I had blood poisoning. That's what it was because I cut myself.
And the only bandage I had was like rags. Yeah.
And I did it and then, yeah, I had an infection. And that's why I was dying of blood infection. Yeah.
Septic basically. Lived quite a long time though, didn't you? Yeah.
Growning. Yeah. Walked around for a long time. Yeah, you did.
Until I finally gave up. Gave up once you got out of bed.
But yeah.
I don't know what else to say.
That's the one. We got deaf stranding next. Yeah.
That's the next one. Yeah. I know absolutely nothing about it.
I know that Norman Reedus is the protagonist in it. Yep.
I know that a lot of people don't like it. I know that a lot of people do love it.
All I've seen is him riding around on a motorcycle with boxes on his back.
Like you're a delivery man. So I don't know how good it's going to be.
Let's have a look at some meta critics. No, don't, don't, don't, don't. No, I challenge you not to.
Don't let it shape your opinion. It's not going to shape my opinion. No, I don't care. Please, no.
No, after the day's gone, I don't care. I'm going to do it.
Get your foot off my penis. I don't know what you're talking about.
Get it off my penis.
Get your slippers off my penis. I don't know what you're talking about.
I'm going to smack your titties. Get off. Oh, wow. You're hot.
Get off. Why?
Because it's not going to have any effect. I'm going to do it anyway, regardless of your threats.
We began this podcast talking about how fickle you are.
Yeah. But after the day's gone, I'm a changed man. Oh, no, we've all heard that before.
Metacritic. I'm not going to play wow until the next expansion.
I believe a word that comes out of your mouth. 82. Perfect. Lovely.
Generally favorable is what it got. And the user score mixed or average.
So it is what it is. OK. Yeah, not so bad.
It's got an 86 on PC. Yeah.
Death Stranding is creating a new game genre and therefore paves its own path towards more interactive experiences.
It is a brave work thanks to its novelty, which fortunately is not a bragging right for its creators,
as it may have seemed, but an exceptional title that will reward the bravery, blah, blah, blah, blah, blah, blah.
And that was for P.S. for so naturally it's going to be better on P.S.
Hopefully, that is how the world.
Unless it's the Assassin's Creed remasters, in which case it's not how it works at all.
They were really bad. Which ones did they remaster to?
Did they remaster to? Oh, they did, didn't they?
Because we go through the pictures and we were like, that looks like a way and brotherhood and revelations, I think.
They did it. They called it the XO Collection. Oh, yeah, of course they did.
I want to say. Yeah. They were like potatoes with eyes.
Yeah, I think that was the one that Mark was playing, was the XO Collection.
And he was like, I just can't be arsed.
After a while, I think he did he did two brotherhood or whatever.
I'll have to ask him. But he did quite a few and he was like chipping away.
And then he was like, I just can't. He's like the graphics and stuff.
He's like, you're not interested. I know we've said in the past how you're not interested in playing like old games.
But is there any that you would have a go at now?
Simpsons Hit and Run. Yeah, do you want me to crack it out?
Possibly. Simpsons Hit and Run is something that I would.
Do you remember Simpsons Skateboarding?
Do you remember that? No, I don't remember that.
Did you have the Treehouse of Horror on Game Boy Color?
No, I might not. No, no, maybe. Maybe I did.
Simpsons Hit and Run, though, I feel like.
Did I complete it when I was a kid? I don't actually think I did.
I got up to the snowplow and the rocket car and stuff like that.
Yeah, but I would love to go back now because I don't know if you get it, but I always get like a tick tock live of someone playing Hit and Run.
Yeah. Yeah. And always think like that.
Didn't they? I feel like they did bring out a new version of it, didn't they?
No, no, someone someone made was trying to make a new version of it because I've looked it up before and we'll probably have to look up again.
But there is a reason why in July 23 Simpsons Hit and Run remake is now finally complete.
Not only does it look fantastic, but it's fully playable.
Yeah, but it's made by a person, not made by a developer.
They've they've I remember watching them on YouTube.
They put a series out of how they were doing it and the money involved and the assets they had to buy and stuff like that.
And it did look really good, but it weren't.
Oh, gee, they didn't have necessarily permission to do it.
Yeah, they were just making their own hit and run.
But it was very, very interesting watching them like do all the coding for it and everything like that.
But it's one of the few games where I would look at it and I'm really not bothered by the graphics or anything to do with it because it's fucking Simpsons Hit and Run.
Yeah. How fun. But I would also love to do it now as an adult to see what it's like, because obviously having never completed it and the last time I played it, I was a child.
Obviously, my mind is completely different.
So it's like, how hard is it? How long is it?
Like, what did I miss? What what what am I going to like this time round would be really interesting.
The Prince of Persia's I'd love to do again, but I would kind of want a bit of a little bit of a graphic enhancement on some of them.
But definitely like the warrior within.
I would love to play that again.
There's some definite like that would scratch a certain itch because they were like my childhood things.
Prince of Persia, so fucking Simpsons Hit and Run, Ratchet and Clank.
That was like the OG shit for me.
Yeah. And I find it. I know we've said it probably a hundred times.
We've all said it on here, but it always never fails to amaze me how we didn't notice how shit the graphics are.
Like you can remember playing PlayStation games, DS games, whatever, and they were crispy.
They were they were great.
You know, like, oh my God, look at that.
You look at it now and it's like, oh my God, I can't believe that.
And I think it's so odd.
And like, I don't know.
It just really gets me.
But you think that back then that was that was that was that was top tier.
And it's like, yeah, that was incredible.
Now it's like you look at that and you go, yeah, that was shit compared to what we've got now.
And I always think what kind of stuff do we have now?
We're in 30, 40 years time.
We're going to look at it and go, what the fuck was that?
What was your plan with there?
Because like we've said so many times with the like with the the PS5 and the series X and S with PCs and stuff like that,
the curve for for engineering purposes is is is a lot less prevalent than than what it used to be.
That that gap is a lot smaller.
So it's so we again, like we've said, rather than going from from from graphics,
because I feel like you will hit a ceiling.
You have to go for something else.
You've got VR. You've got loading times.
You've got you've got how fast something could download.
All these all these different areas that you can build on and improve.
So it's like what things do we have that are already kind of?
You know, I mean, you're not going to get like at their maximum.
Yeah, because you think you think that this laptop is a powerhouse for what it is.
It's it's beefy that will play AAAs on it.
No, no, no, no issue.
You grab a laptop from years ago.
Like you said, your dad, when he bought his first laptop or how much was that like the two grand one or something like that?
Yeah, yeah. And compare that to that is fucking huge.
They had one of those connected to the Internet had one of those, you know, the big things pull out the gap.
The gap is incredible.
Whereas if you grab this laptop and then in five, ten years time, grab another laptop, say another MSI.
How different are they truly?
Do you think they'll be very different?
Potentially. If you look so hang on.
What year is it? If I go.
Because there's also a lot of stuff where you like older stuff when you think fucking hell, that's so ten years ago, under engineered ten years ago.
This was your iPhone.
Yeah.
So, yes, you know what I mean?
Like, I know what you I don't know.
Basically, it's impossible to.
I mean, like that. Yeah, but the capabilities of that iPhone to the iPhone that you've got the iPhone that you've just looked at that iPhone with now.
But that kind of is the theory that proves it, because in ten years time, I don't think that it's necessarily going to slow down.
Yeah, but I think the.
Because you think that the zoom and the you know, the cameras are the best thing.
But that was the same case ten years ago.
Yeah, but everything has its limit, doesn't it?
But no one's found a limit yet.
Or that you know of.
What you think they're all in secret going fuck we've reached the limit.
Well, no, I feel like there must be there must be some aspects where it's like, OK, well, we cannot make this bit any better than what it is.
We cannot improve this any more than we already have. We need to power pay attention to a different area of whatever it is that we're looking at.
Do you not think, though, that if you think of where VR is heading, where AI is currently going and even something like Alexa's where again, ten years ago.
Siri was a clunky piece of it was still still now, but I mean, that that was like, oh, wow, look, you press a button and it's like it's talking to you.
I feel like shit like that is going to be way, way more prevalent.
Yeah, different area being explored.
Yeah, but I don't think they're going to ever move away from from graphics.
Anyway, there's like I see what you mean, because I know we've said before. Yeah, like at what point does it become imperceptible by the human eye?
Like, yeah, I think it's already crispy as fuck.
How is it going to get any more because I think it will be there will be a ceiling with graphics, but it will be something else that gets built upon.
So it might be it might be the graphics of this game is exactly like real life.
So now we just need to make it load up quicker. Yeah.
Yeah, that's that's what I'm saying. And eventually you're going to hit a point where you can't make it load up any quicker and so on.
Even like when the PS5 first come out, obviously, I know over time technology slows down a little bit.
Like sometimes with the laptop, I have to press the on button like three times for it to fucking realize I'm pressing the on button.
Weird. But when the PS5 first come out and people were looking at the loading times for games and like Spider-Man was something like seven seconds from turning the PlayStation on.
To loading the game and being in the game was seven seconds or some somewhere near that.
Obviously, now it's still fast, but maybe a bit slower.
So it's like once you've got that almost like instant, there's a lot of technology that I feel is really fucking cool and we just don't sort of notice it as much anymore.
Well, yeah. And I would say that I don't feel that anything is at its peak yet.
No, neither do I. But I feel like there are bits that might be coming to their peak.
Possibly. But again, I'm not smart enough nor am I a fucking engineer or an inventor to truly understand.
I mean, fuck me. I can't I can't get wireless earphones to work properly.
Android. What do you mean? They were my fucking the ones for my laptop and the PlayStation.
No, most of the world use Android. You know that.
Yeah, but not all. There's two thirds of it.
Yeah, yeah, yeah. Not a little laugh. I'm hungry. You hungry. I am.
We've got massive camembert. I've got to read the freezer for party food as well.
Oh, we haven't picky bits. I've got to do some maths on oven times. Fantastic.
We can do that. Well, do you want to wrap up them? Oh, we will wrap up 20, 23.
And you're going to listen to this in 2024. Oh, how fantastic.
We do have to do the exclusive, which is what's the buttons dot com for slash.
Oh, I'm a little calm for slash. There is a what's the buttons dot com.
I need to check that really to make sure that I am still paying for it.
If I would imagine that. What do I? Yeah, you own the domain.
I do own the domain. We we the collective own the domain employee.
So we might as well do that.
We must say, though, as fantastic as it's been playing days gone with you watching.
It's been a long time since we've played a game where we've both been engrossed
like that consistently from pretty much start to finish.
I think the last of us part two was the last one with the quarry.
But then we were both playing. Yeah.
So it makes it I must say it makes it for me far more enjoyable to play it that way.
And I feel like there's so many people out there that don't have that kind of relationship
where where there's like that simultaneous like game of brain.
It's like that's both involved.
I mean, it got to a point, everyone, where where Steph was like my co-pilot
whilst we was playing that with like bandages and shit.
So you've got a little bit of health. If you if you use a med kit here,
you can go and pick one off of that case that you killed about 10 minutes ago,
but couldn't look it because you had too many med kits.
But looking at stuff like that, that the other day or the fucking missions.
For whatever reason, I could not read the dialogue.
I couldn't fucking see it every time it popped up.
I just weren't paying attention to it. So I'm sitting there.
Steph's like, well, use your fucking eyes.
I'm not that passive aggressive.
You were getting there.
There was a point where no spoilers, but someone's being like violently attacked by zombies.
And at the top, it said, find a way in.
And my man stood there looking at the window, just going, what? What's happening? What is it?
What's that? What's that?
It's like, could it be that the truck next to you that you could push and under the window?
Maybe the answer is like, you're supposed to go and find it. Oh, right.
Yeah, I apologize.
You just stood there listening to the poor bastard getting absolutely ravaged.
There's also a plethora of clips that we've managed to get from this game.
The fantastic clips. I put one on the Instagram yesterday and it's it's it's got viral potential.
I reckon because it's just fucking funny. It's just so, so simple.
All it was is a clip of a bounty.
I have to say someone on a motorbike and I thought at the time I had to kill him.
I just got a Barrett 50 cow, one beefy fucking sniper.
And I see him on the bike. He was in front of me. I pulled out the sniper and I zoomed in.
And then on days gone, you've got a focus meter, which basically slows everything down.
So I hit that. And as I hit it, the geezer that sent me on this bounty hunt like radioed in.
And he was like, I need him. Yeah, remember, I need him alive.
And literally as the word alive left his mouth, I shot the geezer in the head and blew his head up.
And then I would see it restarted the mission. And it's just it's just so funny.
Go on the Instagram and watch it.
Fell through the floor because it hadn't loaded in fucking hit a wolf and it was stuck in my bike for ages.
Knocked Mike off his bike. Killed Sarah. Killed Sarah fucking falling off or riding up a cliff.
Jumped off a cliff. Jumped off a cliff and died. There was the fucking one literally today.
Steph didn't like it when I killed any of the wolves or any of the animals, even though they're trying to kill me.
So she wouldn't let me kill a pack of wolves. So I was like, all right.
I said, well, they're going to chase me anyway. So they're going to get me at some point.
And rode away on my bike. And then I turned the corner and then sure enough, a wolf fucking runs at me.
And then it comes up with that slow mo like press R1 if you time it right and you'll you'll like kill them.
And I did it. And the wolf just fucking shot up into the air, just completely spaz down and went.
Yeah, some funny clips that I'm going to cut down and then and then put on the Instagram because they're just they're just entertaining.
I don't know whether to post them up separately or post them in a series of compilation compilation of clips.
I think that's fantastic. So tune in for them and we're going to leave it there.
So Merry New Year. Happy New Year, everybody. And that's it.
And it's kind of some kind of bear is the twenty twenty four guys.
We might need a resolution. Oh, fuck. OK.