WEBVTT

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We are a weekly podcast, soul of a gamer. Hey,

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I'm smart this time. I did this time. Let's not

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go that far. I will fuck it up again. I love

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pressing that button. That was my favorite part.

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This game gets really fucking weird. Yeah, so

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you do acid and then you go into the hamster

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suit. And this week is Night Trap. Night Trap.

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They're right behind you, Night Trap. Ten -year

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-old birthday party. Next scene, kill the kid.

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You got to kill the kid. Sha -la -la -la -la

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-la, car is coming. Throw your body into the

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car and die. All I could do every time I was

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playing Ethan was just start walking around and

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go, Jason! Oh, God. I mean, yaller. Yaller? Yaller.

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Have you ever seen South Park? I mean, I've seen

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South Park. I don't know if I've seen that South

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Park. It's an episode with Tyler Perry. Oh, I

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don't know if I've seen that one. It's like the

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only people who bothered to show up to the comedy

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awards were Tyler Perry and me, a fourth grader.

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Okay. They were shitting on Tyler Perry and they

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put him in like a steel box at the end of the

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episode. They saved the world from him. fair

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i mean it's so funny tyler perry's just done

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a lot of shit like some of it's okay some of

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it's meh some of it's really bad i think he's

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done so much that there's probably five percent

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that works really well and then the rest of it's

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complete garbage and i feel like somewhere in

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the middle he started off really strong and then

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it just went whoa medea went to prison came out

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you're just like okay come on come on guy I just

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couldn't believe how far he went with Madea and

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how many Madea movies and TV shows and stuff

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he made. I was like, what in the world? I like

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to call it the Adam Sandler effect. It's just

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that they take their comedy to such a point where

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you know it's not going to be funny, but they

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still try. I mean, it's somehow still successful

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in a lot of those times, though, too. Well, remember

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Jack and Jill? Yeah. Yeah. See, that wasn't successful.

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That's around the time that Medea was huge when

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like everyone was doing that. Like, well, you

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know, Eddie Murphy kind of started this whole

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thing with the Nutty Professor, I feel like,

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where he played every role in the family. Yeah.

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Yeah. Everyone's like, well, we can do that,

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too. And then it does not work out well. No,

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it doesn't really. I don't. Also, it just doesn't

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bring a lot of variety to it. Even if you're

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acting a bunch of different ways, it's still

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you every time. It's still aesthetically you.

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You have to be a fucking phenomenal actor to

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really bring that out. And Adam Sandler is not

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a phenomenal actor. He has phenomenal roles,

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but he's not a phenomenal actor. I guess I agree

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with that. He's definitely shown up. at times

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to be really great. Yeah. Like there's select

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movies where you're like, Holy shit. Is he, how

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is he not a fucking professional actor? Yeah.

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Like you watch him in uncut gyms and you're like,

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um, wait, you couldn't do serious shit. Like,

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but I think that's a lot of direction. I think

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it's like the director really matters for those.

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Cause he's not an actor who can take it. It's

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like, uh, you know, you cast Emily Blunt in a

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movie and you know, you're going to get this

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like really strong woman who is also like very

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powerful. And she doesn't like, deviate from

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that role too often unless she does a comedy.

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True. And when she does that, you could tell,

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oh, you're not a good actress. You don't change

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the type of roles you do at all. Yeah, I mean,

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besides I think Devil Wears Prada, she's a little

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bitchy in that, and she does that pretty well.

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But even like if you watch all the cuts and like

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takes of that, like all the behind the scenes,

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she's laughing throughout every take. She's like,

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I can't actually like say this. I feel so bad

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being so mean. Like it feels so disingenuine.

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It's not like and he gets a lot of flack, but

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I will throw fucking. Oh, what's his name from?

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Ah, shit. Well, what's the. Yes, the person.

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God damn it. He's an actor. He's a musician.

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Jared Leto. Yeah, Jared Leto. Wow, okay. Yeah,

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well, he's the only one who's really famous for

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both, you know? Yeah. He's an incredible actor.

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He gets really into his fucking roles, but often

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he goes, like, a step too far, and that's why

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they're bad. Yes, yes, yeah, I can agree with

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that, definitely. But he, like, if you ever read

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the Suicide Squad story, guys, sorry, I know

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I don't know a lot about the game yet, but the

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Suicide Squad story where he's, like, he's coming

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out, no matter what time of day it is, dressed

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in the full Joker apparel and then putting his

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balls in people's cereal while they're eating.

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I heard he delivered a dead rat to somebody outside

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of someone's trailer. Because he was selling

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the roll he doesn't want to get out of it. And

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I'm just like, that's fucking sweet. That's cool.

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But you take it a step too far. I mean, I'm all

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for staying in character to a certain degree,

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but also you need to have separation. You're

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right. That's that step too far. He's very serious,

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but it doesn't translate well on screen, I think,

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is the problem. Yeah, that's fair. All right.

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Well, that was our little ditty about Tyler Perry

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and Jared Leto and Adam Sandler. So here we are,

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our source soul of a gamer. Where we talk about

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games, not movies. And sometimes movies. And

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sometimes. And they don't even have to be game

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related. Yeah. I'm Scott. And I'm Steven. And

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every week we play a game, we tell you about

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it. So this week we're going to be playing what,

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Steven? This week we were playing Disco Elysium.

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Yes. And we do hope you enjoyed our last week's

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episode, which I believe was another Hot Takes.

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Yes, it was. And our previous episode before

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that was the Space Marine. Yes. Space Marine

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2. Space Marine 2. We hope you enjoyed that one.

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We're coming at you with Disco Elysium, an RPG

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adventure game. We'll talk about that right in

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a second after we talk about what we've been

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playing this month. Essentially, it's a month

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thing now. Pretty much, yeah. Last time I told

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you guys, I was playing South of Midnight, and

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I beat that. It was really, really fantastically

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good. And I've actually been playing two games.

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I just actually even started playing Smite 2

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with my wife recently. I played a little bit

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of that and it was a lot of fun. It's just I

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don't understand the difference between that

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and Smite. So it looks exactly the same. It feels

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exactly the same. The characters essentially

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do the same thing outside of several select characters

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that do a little bit different abilities. Yeah,

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it's a lot more. You can play anything in any

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role. Without it being magic and physical, being

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strength and intelligence this time. I think

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that was a good move by them. Yeah, it really

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was. And then them also making different aspects.

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So you can actually change the character's abilities

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in the game, which is interesting. Like one of

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the characters that's a ranged character, you

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can actually, if you want to play him in the

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jungle, it's actually better to have a cleaves

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attacks. So you can change his basics to cleaves.

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That's cool. But then it takes away its range.

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I mean, that's kind of like Uler back in the

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day, right? Yeah, but this isn't like a switch

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stance that you do throughout the game. This

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is a one -time decision at the start of the game,

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and that's how you play the rest of the game.

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Interesting. Yeah, so it's very different, very

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unique. The only problem I'm having right now

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is just the caliber of players in the game right

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now. Yeah. I played... Six games today, and of

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those six games, someone on my team, every one

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of the six games, went out, died a bunch of times,

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complained about it, and then left. Yeah. yeah

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and it was always on only my team every time

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and i'm like why is this happening like why is

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it always on my team like this is so stupid like

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it's so ridiculous i can't believe how bad these

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guys my teammates are bad that's why i've died

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25 oh my god like this this one guy uh kept on

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getting ganked by the jungler which just happened

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to be a poseidon yeah but he the solo laner kept

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on saying the middle laner was missing because

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he thinks poseidon can only be played in the

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mid lane So he's yelling at me the entire time,

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like, your middle laner's missing. I'm like,

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no, I'm fighting mine. He's right here. Never

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left the lane. He's in front of me. He loves

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me, actually. You're getting that at the jungler,

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not me. But, yeah, he, like, just did a bunch

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of shit, said a bunch of shit, and then just

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left the game. And I was like, oh, okay, cool.

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Just because there was a Poseidon that was attacking

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you. Yeah, that's stupid. Well, I've been playing.

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I'm back on Dragon Age Origins. So I tried, I

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tried, and I tried the rogue build that everyone

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told me to try, and it's just complete garbage.

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I cannot believe that. I don't know. I think

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it's just the way I build my companion characters.

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I don't think I built them well enough to be

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able to deal with the... Oh, okay, because you

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have to make them more frontliners or healing

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or something. Yeah, so the rogue... the point

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in the rogue that I wanted to build was just

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like a constant hit rogue. So you sacrifice like

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damage for just constantly hitting. So your DPS

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is really high. Okay. But there's no stun blocks.

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There's no resistance. There's no good armors.

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Like dragon age really does not sell a good DPS.

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And the two best characters that I've ever played

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in dragon age were a mage, which was really fucking

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hard. Cause then you have to like surround yourself

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with tanks and a, uh, a warrior which is like

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easy mode it's basically fucking easy mode because

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okay whenever i play a warrior i do fantastic

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okay because they really built the game to be

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more warrior friendly so i'm back at i'm i wanted

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to play the because i played on xbox and i played

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a warrior and it was fun but i never finished

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because they didn't have the dlca open to use

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okay um and instead now i'm gonna play a warrior

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on the computer where i have all my dlc that

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i need Nice. And that includes DLC for that and

00:10:26.539 --> 00:10:29.500
every single Dragon Age game. Oh, nice. Okay.

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Yeah. Cool. So yeah, that's what I'm playing.

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Nice. Cool, cool, cool. You want to jump into

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the game? Yeah, tell us about the game. Okay,

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so the story of Elysium, you play as Detective

00:10:44.279 --> 00:10:47.100
Harrier. Sorry, I didn't write down the story

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this time because I forgot. Harrier something

00:10:50.120 --> 00:10:54.700
something. Dubois or whatever Dubois yeah Harry

00:10:54.700 --> 00:10:58.659
or Dubois Harry or something Dubois and you are

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a detective in an action RPG where you are trying

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to solve a murder case with the help of your

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partner Kim as well as a slew of other characters

00:11:06.700 --> 00:11:10.220
who are there to support that's basically it

00:11:10.220 --> 00:11:11.980
that's all I want to give away because holy shit

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that game is fucking This game is fucking awesome,

00:11:15.559 --> 00:11:17.500
and we'll get more into that in the review, but

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holy, I love this game. This was so much fun

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to play. The story of Disco Elysium begins in

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2005 in Tallinn, Estonia. If you don't know where

00:11:26.220 --> 00:11:28.320
that is, I had to look it up. It is in Russia.

00:11:28.799 --> 00:11:32.360
Oh, okay. That year, Robert Kervitz and a group

00:11:32.360 --> 00:11:34.259
of his friends spent much of their time drinking

00:11:34.259 --> 00:11:36.200
together and discussing art, culture, and creative

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work they wanted to pursue. Out of these conversations,

00:11:39.059 --> 00:11:41.690
they formed a collective known as Zaum. Now,

00:11:41.710 --> 00:11:43.789
this was not the official company. This is just

00:11:43.789 --> 00:11:46.889
a collective. They've just known as Zalm. Over

00:11:46.889 --> 00:11:50.490
the next decade, the group collaborated on a

00:11:50.490 --> 00:11:52.669
wide range of artistic projects, including writing,

00:11:52.750 --> 00:11:55.230
music, and exhibitions. But despite their ambitions,

00:11:55.450 --> 00:11:57.009
they did not create a video game during this

00:11:57.009 --> 00:12:00.230
period. one of their major early efforts was

00:12:00.230 --> 00:12:02.090
the creation of original tabletop role -playing

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game heavily inspired by the systems like dungeons

00:12:04.629 --> 00:12:07.330
and dragons they designed their own expansive

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fictional setting laying the foundation for what

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would later become the world of disco elysium

00:12:11.529 --> 00:12:14.210
so and when they explain this like it's crazy

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they start in like before middle ages time and

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then they like kind of soon realize well it'd

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be more fun in the middle ages and they tried

00:12:23.730 --> 00:12:26.909
that and they're like uh let's go with 1970s

00:12:26.909 --> 00:12:33.129
cop drama you know yeah they wanted to do a more

00:12:33.129 --> 00:12:35.809
modern age rpg so they had a lot of fun with

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that and guys i say it's like dnd because that's

00:12:38.429 --> 00:12:41.350
like what they gave but honestly it sounds more

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like uh uh what's the one in the future i always

00:12:45.570 --> 00:12:48.230
forget this for some reason cyberpunk or yeah

00:12:48.230 --> 00:12:52.360
well no it's not cyberpunk it's called um Whatever

00:12:52.360 --> 00:12:55.179
it is, they use two D6s for all of their rolls

00:12:55.179 --> 00:12:58.000
or D6s for every single roll, and this game is

00:12:58.000 --> 00:13:01.059
similar. They only use D6s. They do not use anything

00:13:01.059 --> 00:13:05.299
else. There is a D100 you can get in the game,

00:13:05.379 --> 00:13:09.500
but other than that, it's all D6 rolls. During

00:13:09.500 --> 00:13:11.740
this time, Robert Kervitz wrote a novel set in

00:13:11.740 --> 00:13:13.980
the same universe. The novel, however, was not

00:13:13.980 --> 00:13:16.539
a commercial success. Its failure had a major

00:13:16.539 --> 00:13:18.740
impact on Kervitz, leading him into a period

00:13:18.740 --> 00:13:21.350
of heavy alcoholism. It was around this time

00:13:21.350 --> 00:13:25.190
that Cowerkender's children suggested a new direction.

00:13:27.129 --> 00:13:29.730
They encouraged Kervitz to stop writing books

00:13:29.730 --> 00:13:32.009
and make a video game instead. Initially, Kervitz

00:13:32.009 --> 00:13:34.269
resisted the idea. He believed the game project

00:13:34.269 --> 00:13:36.190
would fail just as the novel had, and he was

00:13:36.190 --> 00:13:39.570
reluctant to begin again. Nonetheless, by 2014,

00:13:39.789 --> 00:13:41.429
the team committed to making a video game based

00:13:41.429 --> 00:13:44.950
on their shared creative world. There was a great

00:13:44.950 --> 00:13:49.059
quote in there where they talk about... There's

00:13:49.059 --> 00:13:51.019
a guy on the team called Coward. I mentioned

00:13:51.019 --> 00:13:53.179
that there. And Coward is the creative director.

00:13:53.480 --> 00:13:56.000
And Coward's kids, they're trying to write books

00:13:56.000 --> 00:13:58.240
and stories based on the tabletop game they wrote.

00:13:58.759 --> 00:14:01.320
And Coward's kids are like, why are you writing

00:14:01.320 --> 00:14:03.659
books? Books are stupid. You should do video

00:14:03.659 --> 00:14:06.799
games instead. It's just like the funniest quote

00:14:06.799 --> 00:14:08.940
you've ever heard. Books are stupid. Books are

00:14:08.940 --> 00:14:12.649
stupid. From the start, the development process

00:14:12.649 --> 00:14:15.169
faced major financial challenges. Estonia had

00:14:15.169 --> 00:14:16.990
a small gaming industry at the time with only

00:14:16.990 --> 00:14:19.330
one other notable game studio in the country,

00:14:19.470 --> 00:14:22.649
making experienced developers hard to find. Funding

00:14:22.649 --> 00:14:24.909
was scarce to help finance the project. And I

00:14:24.909 --> 00:14:28.490
don't understand this part at all. They didn't

00:14:28.490 --> 00:14:31.149
go into why this happened or how he got this.

00:14:31.740 --> 00:14:35.100
He's a poor dude who can't pay his rent. That's

00:14:35.100 --> 00:14:38.639
what the story is. Everything I found about him

00:14:38.639 --> 00:14:40.960
was he's poor. He can't pay his rent. He's barely

00:14:40.960 --> 00:14:44.620
living, scraping by, getting donations from friends.

00:14:44.919 --> 00:14:48.799
To help finance the project, Kervitz sold his

00:14:48.799 --> 00:14:54.759
Ferrari. I'm like, how did you have a Ferrari?

00:14:55.980 --> 00:14:59.379
Some people keep that one possession. But where

00:14:59.379 --> 00:15:01.860
did he get it in the first place? Maybe it was

00:15:01.860 --> 00:15:06.080
the heirloom. It had to be. Based on everything,

00:15:06.259 --> 00:15:09.580
he was homeless, essentially. I don't know where

00:15:09.580 --> 00:15:10.720
the fuck he got this from. I've seen people who

00:15:10.720 --> 00:15:15.259
were kind of successful or their parents were

00:15:15.259 --> 00:15:18.120
successful and they had a car and they kept that

00:15:18.120 --> 00:15:20.700
car even when they went to shit afterwards. yeah

00:15:20.700 --> 00:15:23.000
it's just it's it's so interesting i just can't

00:15:23.000 --> 00:15:27.179
it's very interesting uh but i mean oh go ahead

00:15:27.179 --> 00:15:29.840
i was gonna say i mean that's cool of him though

00:15:29.840 --> 00:15:31.899
like i guess i'll just sell my ferrari to pay

00:15:31.899 --> 00:15:34.360
for this right he probably bought a shit ton

00:15:34.360 --> 00:15:37.220
more after the game exploded uh his personal

00:15:37.220 --> 00:15:39.559
investment signaled the seriousness of the project

00:15:39.559 --> 00:15:41.440
and soon after investors began to show interest

00:15:41.440 --> 00:15:44.559
to minimize costs zelm based their operations

00:15:44.559 --> 00:15:47.740
in an abandoned art gallery in talon where they

00:15:47.740 --> 00:15:51.480
did not have to pay rent It's rare. I don't know,

00:15:51.519 --> 00:15:53.360
and it didn't explain where they got the electricity

00:15:53.360 --> 00:15:55.659
or anything from, but I'm very curious where

00:15:55.659 --> 00:15:58.320
they got it from. Maybe just generators. Maybe,

00:15:58.440 --> 00:16:01.139
like just oil. Because again, it's Russia, and

00:16:01.139 --> 00:16:03.620
it's a very poor area in Russia. Estonia is not

00:16:03.620 --> 00:16:07.700
a rich area at all. Kervitz and his lead artist

00:16:07.700 --> 00:16:10.379
shared a workspace, allowing them to collaborate

00:16:10.379 --> 00:16:13.059
closely. All the game's art was hand -painted,

00:16:13.080 --> 00:16:15.399
a decision driven by Kervitz's admiration for

00:16:15.399 --> 00:16:17.759
the artist's style. So you'll see while playing

00:16:17.759 --> 00:16:21.019
the game, the overlay art it's all hand painted

00:16:21.019 --> 00:16:23.559
art none of it's computer generated none of it's

00:16:23.559 --> 00:16:28.379
like used from I believe is it is it Unity the

00:16:28.379 --> 00:16:30.879
Unity engine that has all those like presets

00:16:30.879 --> 00:16:34.559
for set I think so I think so so none of that

00:16:34.559 --> 00:16:37.220
shit it's all hand painted art scenes which I

00:16:37.220 --> 00:16:38.919
mean you can kind of definitely tell especially

00:16:38.919 --> 00:16:40.960
in a lot of the different like artworks and stuff

00:16:40.960 --> 00:16:45.360
that you see it looks painted Very much so. Kervitz's

00:16:45.360 --> 00:16:47.240
vision for the game was heavily influenced by

00:16:47.240 --> 00:16:49.320
his love of investigative role -playing missions

00:16:49.320 --> 00:16:51.899
and titles like The Witcher series and Baldur's

00:16:51.899 --> 00:16:55.559
Gate 2. He also drew from literary realism, especially

00:16:55.559 --> 00:16:57.899
with the works of Emil Zola, which emphasize

00:16:57.899 --> 00:16:59.700
human suffering and the struggles of everyday

00:16:59.700 --> 00:17:02.259
life. Additionally, the political spirit of the

00:17:02.259 --> 00:17:04.819
1990s Estonian punk bands helped shape the game's

00:17:04.819 --> 00:17:06.500
tone and themes, which I thought was really funny.

00:17:06.759 --> 00:17:09.440
All the punk bands were political. I'm like,

00:17:09.500 --> 00:17:11.960
aren't all punk bands political? Like, isn't

00:17:11.960 --> 00:17:14.160
that just punk? That's just kind of what punk

00:17:14.160 --> 00:17:18.339
is a lot of times. So one of the most ambitious

00:17:18.339 --> 00:17:20.599
features the team created was the thought cabinet,

00:17:20.799 --> 00:17:22.640
which allowed players to collect and internalize

00:17:22.640 --> 00:17:25.319
philosophical ideas rather than looting items

00:17:25.319 --> 00:17:27.599
from defeated enemies. Developing this system

00:17:27.599 --> 00:17:30.640
almost exhausted the project's finances. Literally,

00:17:30.740 --> 00:17:34.160
they said this was the one thing they wanted

00:17:34.160 --> 00:17:37.039
to keep. If it took all of the money, they would

00:17:37.039 --> 00:17:39.920
do this one thing. And it was really cool. And

00:17:39.920 --> 00:17:42.380
I am 100 % on board because I thought this was

00:17:42.380 --> 00:17:45.319
so much cooler than looting enemies. Yeah, for

00:17:45.319 --> 00:17:48.539
sure. Reading and dialogue were central to the

00:17:48.539 --> 00:17:51.059
experience they wanted to deliver. The team designed

00:17:51.059 --> 00:17:54.200
the game's text boxes to resemble Twitter's format,

00:17:54.380 --> 00:17:56.220
believing this would make reading large amounts

00:17:56.220 --> 00:17:58.920
of text feel more natural to modern audiences.

00:17:59.400 --> 00:18:03.880
It's fair. It's fair. Literally, they said they

00:18:03.880 --> 00:18:07.200
spent like 50 or 60 hours researching how to

00:18:07.200 --> 00:18:10.160
present text to players because they were so

00:18:10.160 --> 00:18:15.740
worried that the game would... feel so overburdened

00:18:15.740 --> 00:18:17.880
that they're like, okay, how can we get people

00:18:17.880 --> 00:18:25.680
with no extension... What am I... Attention span.

00:18:26.200 --> 00:18:31.259
To read what we want them to read. True. That

00:18:31.259 --> 00:18:34.119
and just the amount that you're reading not having

00:18:34.119 --> 00:18:36.259
it affect your eyes or be painful in the eyes.

00:18:36.460 --> 00:18:39.460
You need to have differences. Twitter's one of

00:18:39.460 --> 00:18:40.920
those things that people would just scroll through

00:18:40.920 --> 00:18:44.099
for fucking hours reading. True. essentially

00:18:44.099 --> 00:18:47.240
horse shit so yeah at least sometimes you're

00:18:47.240 --> 00:18:49.460
going through the list of 80 000 comments reading

00:18:49.460 --> 00:18:51.759
all 80 000 i'm like oh my god these people are

00:18:51.759 --> 00:18:55.039
awful They worked carefully to strike a balance

00:18:55.039 --> 00:18:57.000
between providing deep information and avoiding

00:18:57.000 --> 00:18:59.680
player overload. The game was built using the

00:18:59.680 --> 00:19:01.619
Unity engine and incorporated motion capture

00:19:01.619 --> 00:19:04.059
for its character animations, allowing for more

00:19:04.059 --> 00:19:07.000
realistic movement without excessive cost. So

00:19:07.000 --> 00:19:09.019
they didn't do motion capture for like the faces

00:19:09.019 --> 00:19:11.599
or anything. They just did it for the tiny movements

00:19:11.599 --> 00:19:13.839
that you'll do. So there was a part in the game

00:19:13.839 --> 00:19:16.779
where you can dance in the church. The dancing's

00:19:16.779 --> 00:19:19.019
really funny. And all of that is like based on

00:19:19.019 --> 00:19:22.799
what they danced in real life. Nice. It's pretty

00:19:22.799 --> 00:19:26.220
fucking funny. Yeah. In 2016, Zalm officially

00:19:26.220 --> 00:19:28.420
incorporated as a company and secured its first

00:19:28.420 --> 00:19:30.920
round of venture capital funding. With this funding,

00:19:31.019 --> 00:19:33.400
they hired the British band British Sea Power

00:19:33.400 --> 00:19:35.880
to compose the game's soundtrack. After meeting

00:19:35.880 --> 00:19:38.299
the band in Birmingham, England, the Zalm team

00:19:38.299 --> 00:19:40.359
found the environment welcoming and they decided

00:19:40.359 --> 00:19:43.420
to relocate their headquarters there. So if they

00:19:43.420 --> 00:19:45.319
never hired this team, they would have never

00:19:45.319 --> 00:19:47.059
moved to England and this game probably never

00:19:47.059 --> 00:19:48.599
would have been successful, by the way. That's

00:19:48.599 --> 00:19:53.019
crazy. Yeah. It is fucking crazy. In 2017, they

00:19:53.019 --> 00:19:54.700
announced their game under the working title

00:19:54.700 --> 00:19:58.519
No Truce with the Furies. And so this one video

00:19:58.519 --> 00:20:02.019
I listened to on it. Yeah. He does not say Furies,

00:20:02.119 --> 00:20:05.960
right? He says Furries. Nice. So luckily I double

00:20:05.960 --> 00:20:07.779
checked the smelling because I'm like, why the

00:20:07.779 --> 00:20:10.579
fuck would they name it No Truce for the Furries?

00:20:11.400 --> 00:20:13.759
Because. I did not get that at all playing the

00:20:13.759 --> 00:20:17.779
game. Right. The Furries come to play. You know.

00:20:18.480 --> 00:20:20.119
It was good. It was funny. I thought it was a

00:20:20.119 --> 00:20:22.079
pretty good little thing. He had a very, I'm

00:20:22.079 --> 00:20:23.900
guessing he was Russian. He had a very deep accent.

00:20:24.140 --> 00:20:26.640
Yeah, that's fair. Initially, the project had

00:20:26.640 --> 00:20:28.460
a smaller scope, but with additional investment,

00:20:28.599 --> 00:20:30.279
they expanded the world, writing and technical

00:20:30.279 --> 00:20:32.500
ambitions. As a result, the release date was

00:20:32.500 --> 00:20:34.740
pushed back. To manage the complexity of the

00:20:34.740 --> 00:20:37.019
game's branching dialogue system, the team used,

00:20:37.119 --> 00:20:38.859
and I didn't know this was a thing, by the way,

00:20:38.920 --> 00:20:42.579
because when we talked about the Gods game, they

00:20:42.579 --> 00:20:46.460
wrote out all of their dialogue shit. They didn't

00:20:46.460 --> 00:20:50.380
use a system for it. Yeah. So they're branching

00:20:50.380 --> 00:20:51.960
dialogue, whatever, where they said they had

00:20:51.960 --> 00:20:53.880
like a million choices. It took them hours on

00:20:53.880 --> 00:20:57.440
end. This team used a specialized tool called

00:20:57.440 --> 00:21:02.740
Articy, which essentially helps you keep track

00:21:02.740 --> 00:21:05.839
of branching dialogue. Oh, well, that's cool.

00:21:06.079 --> 00:21:08.819
And I was like, why didn't the god people use

00:21:08.819 --> 00:21:10.519
this? I don't quite understand. Maybe they didn't

00:21:10.519 --> 00:21:14.119
know about it, or maybe they didn't have, I don't

00:21:14.119 --> 00:21:17.650
know. As soon as I heard that, I was like, that's

00:21:17.650 --> 00:21:19.430
weird that other people don't use this if they

00:21:19.430 --> 00:21:22.829
have a shit ton of branching dialogue. Maybe

00:21:22.829 --> 00:21:24.809
some people think they can keep track of it all

00:21:24.809 --> 00:21:27.769
on their own. Maybe. You probably can. It's just

00:21:27.769 --> 00:21:30.490
fucking harder. And this way, all the branching

00:21:30.490 --> 00:21:33.289
dialogue is written in a single piece of programming

00:21:33.289 --> 00:21:35.450
that anyone can access. So they can be like,

00:21:35.509 --> 00:21:37.130
okay, so this branch is here. But what if we

00:21:37.130 --> 00:21:39.250
add this now, too? And you can put notes in there.

00:21:39.609 --> 00:21:42.789
It just seems like a much better idea. Oh, yeah,

00:21:42.829 --> 00:21:45.930
for sure. That's why it works so well. Despite

00:21:45.930 --> 00:21:48.029
feedback from others suggesting that the game's

00:21:48.029 --> 00:21:49.910
darker themes, such as addiction, existential

00:21:49.910 --> 00:21:52.470
despair, and mental illness, might limit its

00:21:52.470 --> 00:21:54.930
audience, Kervitz refused to remove or censor

00:21:54.930 --> 00:21:57.529
these elements. He remained committed to portraying

00:21:57.529 --> 00:22:00.309
the world in full without compromise. Which I

00:22:00.309 --> 00:22:03.250
appreciate a lot. Yes, I do too. Because honestly,

00:22:03.410 --> 00:22:05.869
that added a whole layer of like, oh my god,

00:22:05.890 --> 00:22:08.329
this is so real into the game. Yeah, it really

00:22:08.329 --> 00:22:12.049
did. In 2018, the project was renamed Disco Elysium.

00:22:12.490 --> 00:22:14.390
The game was in, I didn't put this in here, but

00:22:14.390 --> 00:22:21.309
they, so Disco means, God, it's Latin. Is it

00:22:21.309 --> 00:22:25.869
new? I can't remember. I can't remember if Disco

00:22:25.869 --> 00:22:28.450
means new, but essentially Elysium is like the,

00:22:28.569 --> 00:22:32.490
you know what Elysium is, right? I know the term,

00:22:32.529 --> 00:22:34.230
but I don't honestly know the exact. It's the

00:22:34.230 --> 00:22:38.519
ideal world. okay so it's like that is perfection

00:22:38.519 --> 00:22:41.099
beyond perfection everyone is happy there's no

00:22:41.099 --> 00:22:43.920
unhappiness at all elysium is the perfect world

00:22:43.920 --> 00:22:47.039
it's paradise essentially okay um and then i

00:22:47.039 --> 00:22:49.339
think disco means new so it's new paradise or

00:22:49.339 --> 00:22:54.099
something like that uh someone says disco elysium

00:22:54.099 --> 00:22:58.319
means disco world yeah so elysium is again paradise

00:22:58.319 --> 00:23:02.440
world but disco and disco to them both meant

00:23:02.440 --> 00:23:04.539
the fact that they were very inspired by the

00:23:04.539 --> 00:23:08.099
disco of the 70s, but they also stated that disco

00:23:08.099 --> 00:23:11.539
in Latin means either new or something. I can't

00:23:11.539 --> 00:23:15.579
remember exactly. I learn. I learn. Oh, learn?

00:23:15.759 --> 00:23:17.619
Was that it? I don't remember. I don't know.

00:23:17.619 --> 00:23:20.079
I just saw something that said disco in Latin.

00:23:20.099 --> 00:23:24.019
I learn. Yeah. they, they definitely really liked

00:23:24.019 --> 00:23:26.319
it. Like the idea of the Latin influence from

00:23:26.319 --> 00:23:29.099
it. And also the fact that disco is like 70.

00:23:29.180 --> 00:23:31.859
So they really love wordplay in the game. Clearly.

00:23:32.460 --> 00:23:34.940
Yeah. And I mean, I learned the world makes sense

00:23:34.940 --> 00:23:38.019
for this game though, too. Yeah, true. The game

00:23:38.019 --> 00:23:41.000
was released on October 15, 2019. It received

00:23:41.000 --> 00:23:44.099
immediate critical acclaim with praise for its

00:23:44.099 --> 00:23:46.200
innovative narrative design, detailed world building,

00:23:46.740 --> 00:23:48.839
and unique approach to role -playing mechanics.

00:23:49.740 --> 00:23:53.339
At the Game Awards 2019, Disco Elysium won four

00:23:53.339 --> 00:23:55.259
major awards, Best Narrative, Best Independent

00:23:55.259 --> 00:23:58.880
Game, Best Role -Playing Game, and I don't understand

00:23:58.880 --> 00:24:02.779
how this is an award, but Fresh Indie Game Award.

00:24:04.500 --> 00:24:06.869
It's just... It's for the studio, less for the

00:24:06.869 --> 00:24:08.130
game. Because it's like a brand new, it's not

00:24:08.130 --> 00:24:13.130
like an already there IP. It's a full, fresh

00:24:13.130 --> 00:24:15.269
idea, like, I guess. I think you're probably

00:24:15.269 --> 00:24:17.609
right. It's just a weird fucking name for a word.

00:24:17.609 --> 00:24:20.789
Yeah, it just sounds weird, yeah. Yeah. The game

00:24:20.789 --> 00:24:22.990
became a top seller on Steam and surpassed one

00:24:22.990 --> 00:24:25.509
million copies within its first year. The original

00:24:25.509 --> 00:24:27.589
version of the game did not feature full voice

00:24:27.589 --> 00:24:30.400
acting, which I did not know. Yeah, I know. I

00:24:30.400 --> 00:24:32.140
thought I heard that, too. And I was like, what

00:24:32.140 --> 00:24:35.059
the hell? No. Yeah. However, in Disco Elysium,

00:24:35.140 --> 00:24:37.119
the final cut voice acting was added for every

00:24:37.119 --> 00:24:40.299
line of dialogue. Steven, take a guess how many

00:24:40.299 --> 00:24:43.460
words are in the game. It's ridiculous. It's

00:24:43.460 --> 00:24:49.440
got to be like. Five million. It's probably way

00:24:49.440 --> 00:24:53.299
low, actually. OK, so recording the game's over

00:24:53.299 --> 00:24:57.619
1 .2 million words that. that uh of text took

00:24:57.619 --> 00:25:01.660
approximately 14 months to complete fair that's

00:25:01.660 --> 00:25:04.019
crazy though still isn't that a crazy amount

00:25:04.019 --> 00:25:06.920
of fucking words in a game yes i mean i don't

00:25:06.920 --> 00:25:09.160
know the average amount of words in a game but

00:25:09.160 --> 00:25:11.799
not be 1 million there's so many branching dialogues

00:25:11.799 --> 00:25:13.740
though i think that that's what it had to be

00:25:13.740 --> 00:25:17.390
oh definitely The game faced some controversy

00:25:17.390 --> 00:25:20.049
internationally. In Australia, it was initially

00:25:20.049 --> 00:25:22.789
refused a classification rating due to its depiction

00:25:22.789 --> 00:25:25.349
of sex, drug use, and alcohol abuse, effectively

00:25:25.349 --> 00:25:28.710
banning it from sale. However, after an appeal,

00:25:28.890 --> 00:25:31.049
the game was granted an 18 -plus rating and became

00:25:31.049 --> 00:25:34.430
legally available. Good. And on the appeal, they

00:25:34.430 --> 00:25:36.730
talk all about that in this cool video I watched

00:25:36.730 --> 00:25:38.529
where they're like, yeah, you know, what we told

00:25:38.529 --> 00:25:42.210
them is, yes, you can do drugs. Yes, you can

00:25:42.210 --> 00:25:44.650
drink, just like in real life. You have to make

00:25:44.650 --> 00:25:47.150
the choice to do these things. You have to actively

00:25:47.150 --> 00:25:49.849
look for these things. It doesn't just stumble

00:25:49.849 --> 00:25:52.309
upon in your lap and you do it. There's nothing

00:25:52.309 --> 00:25:55.410
forcing you. At any point, you can say no. We're

00:25:55.410 --> 00:25:57.609
not saying be addicted to shit. We're saying

00:25:57.609 --> 00:25:59.990
this is what the world looks like at any given

00:25:59.990 --> 00:26:02.630
moment in time. And you will have a guy following

00:26:02.630 --> 00:26:05.250
you the entire time judging every decision you

00:26:05.250 --> 00:26:10.039
ever make. Today, Disco Elysium is regarded as

00:26:10.039 --> 00:26:11.960
one of the most important narrative RPGs of its

00:26:11.960 --> 00:26:14.079
generation. Its development story reflects years

00:26:14.079 --> 00:26:16.619
of persistence, risk -taking, and strong commitment

00:26:16.619 --> 00:26:18.920
to creative vision, transforming a small group's

00:26:18.920 --> 00:26:24.339
idea into a globally celebrated work. Boom. Mic

00:26:24.339 --> 00:26:27.519
drop. Yeah, it was a cool story. They did a lot

00:26:27.519 --> 00:26:30.039
of cool things with this. Oh, yeah. Yeah, definitely.

00:26:30.599 --> 00:26:32.640
I guess let's go ahead and get into the best

00:26:32.640 --> 00:26:33.759
and the worst, and let's talk about the good

00:26:33.759 --> 00:26:35.880
things and the bad things they did. Well, let's

00:26:35.880 --> 00:26:37.829
hear it. What's your good things on this? um

00:26:37.829 --> 00:26:43.230
obviously for me um dialogue is incredible uh

00:26:43.230 --> 00:26:46.470
there's a lot of times where it's just like there's

00:26:46.470 --> 00:26:50.069
times where the dialogue goes right over my head

00:26:50.069 --> 00:26:53.190
like i'm like what the fuck is being said there's

00:26:53.190 --> 00:26:55.730
other times the dialogue is like really cool

00:26:55.730 --> 00:26:58.009
quick witty There's other times the dialogue

00:26:58.009 --> 00:27:00.269
is downright hilarious. There's other times that

00:27:00.269 --> 00:27:02.109
I'm like, oh, my God, is this referencing Fast

00:27:02.109 --> 00:27:04.349
and the Furious right now? Yeah. There's other

00:27:04.349 --> 00:27:08.170
times where I'm like, yeah, I would. I would

00:27:08.170 --> 00:27:11.849
ride till I die, bitch. Like, there's just some

00:27:11.849 --> 00:27:13.309
lines in this game that you're just like, what

00:27:13.309 --> 00:27:15.869
the fuck? Like, yeah, I just laugh reading them.

00:27:15.890 --> 00:27:17.549
And I like I have to say I'm to Jen. I'm like.

00:27:18.090 --> 00:27:21.730
Look what I can say in this game. The dialogue

00:27:21.730 --> 00:27:23.990
in this game kills it. Also the voice acting

00:27:23.990 --> 00:27:26.309
on fucking point. I didn't have a problem with

00:27:26.309 --> 00:27:28.650
a single person's voice acting performance in

00:27:28.650 --> 00:27:30.509
this game. I didn't bother writing them down

00:27:30.509 --> 00:27:32.309
because I'm kind of tired of writing down all

00:27:32.309 --> 00:27:33.730
the names and giving you guys all the names.

00:27:33.930 --> 00:27:35.769
I think from now on I'm probably not going to

00:27:35.769 --> 00:27:37.650
do that because it's just a lot of work to push

00:27:37.650 --> 00:27:38.950
them all. We'll probably just point out the ones

00:27:38.950 --> 00:27:41.230
that stand out the most if there is a standout

00:27:41.230 --> 00:27:43.920
performer. Even if that, who knows? You never

00:27:43.920 --> 00:27:46.700
know. But they did a really good job. Everyone

00:27:46.700 --> 00:27:48.960
who is in the voice acting cast did a fucking

00:27:48.960 --> 00:27:51.339
phenomenal job doing it. Honestly, this was a

00:27:51.339 --> 00:27:53.200
lot of fun just listening to all the different

00:27:53.200 --> 00:27:57.000
voices. Yeah, I definitely would prefer to have

00:27:57.000 --> 00:27:59.160
the voices in it. So I definitely say Definitive

00:27:59.160 --> 00:28:01.940
Cut's the best way to play this. I agree 100%.

00:28:01.940 --> 00:28:05.220
And it really did show, although the themes are

00:28:05.220 --> 00:28:11.039
very Eastern European in like... I guess in practice,

00:28:11.319 --> 00:28:14.079
it's easier to see that with the voice acting

00:28:14.079 --> 00:28:15.900
because a lot of people have very select accents.

00:28:16.160 --> 00:28:19.299
True. true and it was really cool to see that

00:28:19.299 --> 00:28:22.099
um one of the bad things about this game that

00:28:22.099 --> 00:28:24.680
i will say the movement is kind of shitty oh

00:28:24.680 --> 00:28:27.619
it's so slow and it's very it's slow and it's

00:28:27.619 --> 00:28:31.019
blocky and yes i know they put in a little shortcut

00:28:31.019 --> 00:28:33.000
here to kind of make it easier where you can

00:28:33.000 --> 00:28:34.680
interact with items if you didn't know how to

00:28:34.680 --> 00:28:36.519
get to those items it would essentially take

00:28:36.519 --> 00:28:39.460
you to those items extremely slowly but it would

00:28:39.460 --> 00:28:42.680
so then you'd know how to get to them but a lot

00:28:42.680 --> 00:28:44.779
of the things it's like What do you mean I can't

00:28:44.779 --> 00:28:47.579
go through? How can I climb this box, but I can't

00:28:47.579 --> 00:28:50.180
walk on this fucking part of the sidewalk? What

00:28:50.180 --> 00:28:53.559
are you talking about? Yeah, no, there's like

00:28:53.559 --> 00:28:55.319
weird things with the map where I was like, why

00:28:55.319 --> 00:28:58.500
can't I go there? Going around the map is confusing

00:28:58.500 --> 00:29:00.740
and you'll go to so many doors. You're like,

00:29:00.779 --> 00:29:05.150
yeah, a door. You can't go this way. fuck every

00:29:05.150 --> 00:29:08.549
time a lot of dialogue options to get past a

00:29:08.549 --> 00:29:11.150
lot of doors and yes another thing is they do

00:29:11.150 --> 00:29:13.309
have a fast travel system but it's kind of fucking

00:29:13.309 --> 00:29:16.579
dumb like yeah well you can only fast travel

00:29:16.579 --> 00:29:18.380
to three areas which is fine because they're

00:29:18.380 --> 00:29:20.700
kind of all like centralized anyway it's not

00:29:20.700 --> 00:29:23.539
a very big map yeah but then you can only fast

00:29:23.539 --> 00:29:25.460
travel if you're standing in front of one of

00:29:25.460 --> 00:29:28.240
those areas yep which i was like why would they

00:29:28.240 --> 00:29:30.359
do that why not just have it so you could fast

00:29:30.359 --> 00:29:32.160
travel from anywhere like why do i have to walk

00:29:32.160 --> 00:29:34.559
back to the front of this fucking building and

00:29:34.559 --> 00:29:36.500
i mean it might be so you could appreciate the

00:29:36.500 --> 00:29:39.940
art it might be so you like if you go back, maybe

00:29:39.940 --> 00:29:41.420
you missed to talk to someone and you're like,

00:29:41.500 --> 00:29:43.200
oh, did I talk to that person? And then you decide

00:29:43.200 --> 00:29:45.559
no and you talk to them, I guess. But either

00:29:45.559 --> 00:29:47.039
way, I think it would have been more beneficial

00:29:47.039 --> 00:29:49.400
to have a little bit more fast travel. Yeah,

00:29:49.440 --> 00:29:52.160
no, that's fair. I agree with that. Like for

00:29:52.160 --> 00:29:56.559
me, because this game essentially boils down

00:29:56.559 --> 00:29:59.119
to a point and click adventure mixed with an

00:29:59.119 --> 00:30:02.759
RPG, like the RPG elements are great. For me,

00:30:02.779 --> 00:30:04.319
it's the point and click adventure that I still

00:30:04.319 --> 00:30:06.880
fall victim to. It still has the same kind of

00:30:06.880 --> 00:30:09.650
weird puzzles. really slow traveling, lots of

00:30:09.650 --> 00:30:12.109
retracing your steps over and over again. Lots

00:30:12.109 --> 00:30:14.410
of re -dialogue with people you've already talked

00:30:14.410 --> 00:30:17.849
to. It is a lot, and it's called an isometric,

00:30:18.069 --> 00:30:22.210
I believe, RPG. Okay. So it's a lot. There's

00:30:22.210 --> 00:30:24.210
no combat in here, which I think was actually

00:30:24.210 --> 00:30:30.309
a plus. You can have some combat. Some, but there's

00:30:30.309 --> 00:30:33.109
no real combat. There's no, like, you have to

00:30:33.109 --> 00:30:37.400
kill this guard in order to... No, but you can

00:30:37.400 --> 00:30:41.980
like grab a key. All combat is done through dialogue,

00:30:42.279 --> 00:30:45.519
essentially. You'd have to take the combat option

00:30:45.519 --> 00:30:49.319
in dialogue in order to fulfill it. There's a

00:30:49.319 --> 00:30:51.420
bunch of checks in this game. There are so many

00:30:51.420 --> 00:30:53.519
fucking different checks. It's crazy. It's actually

00:30:53.519 --> 00:30:55.599
really cool how many checks there really are.

00:30:55.700 --> 00:30:57.160
I was going to say, that's another best for me,

00:30:57.220 --> 00:31:02.799
is that the dialogue and how it threads, and

00:31:02.799 --> 00:31:05.119
sometimes you'll be in the middle of a conversation,

00:31:05.759 --> 00:31:07.500
But then all of a sudden you'll start arguing

00:31:07.500 --> 00:31:10.940
with a certain personality trait of yours. Yeah.

00:31:11.119 --> 00:31:13.660
And you're like, wait, what the fuck? Is it 15

00:31:13.660 --> 00:31:16.279
or 20 personality traits? Yeah. Something like

00:31:16.279 --> 00:31:18.960
that. Yeah. Something like that. And it's just,

00:31:19.039 --> 00:31:20.799
it's ridiculous because you'll start arguing

00:31:20.799 --> 00:31:24.420
with like the logic part of your brain. Or you'll

00:31:24.420 --> 00:31:28.119
start like, or like even talking to inanimate

00:31:28.119 --> 00:31:31.099
objects, you can argue with a tie or you can

00:31:31.099 --> 00:31:35.180
like. like yell at a chair or you can well even

00:31:35.180 --> 00:31:37.500
further on that like this is like the coolest

00:31:37.500 --> 00:31:40.700
thing so they have these checks right and not

00:31:40.700 --> 00:31:42.779
only do you have to pass a dice roll you also

00:31:42.779 --> 00:31:45.740
get bonuses from what you have but also you get

00:31:45.740 --> 00:31:48.099
bonuses based on world events that you've done

00:31:48.099 --> 00:31:51.700
yes so there's gear that you're wearing too yeah

00:31:51.700 --> 00:31:53.380
and gear that you're wearing like it's actually

00:31:53.380 --> 00:31:56.220
really fucking cool how like intricate the rpg

00:31:56.220 --> 00:31:58.859
system in this game is for a completely text

00:31:58.859 --> 00:32:04.049
-based rpg yes For sure. It's crazy for a text

00:32:04.049 --> 00:32:06.930
-based RPG, I would go as far to say. Yeah. A

00:32:06.930 --> 00:32:09.170
lot of times, Scott is always talking about in

00:32:09.170 --> 00:32:12.390
a lot of these story -based games or these dating

00:32:12.390 --> 00:32:14.869
simulators or point -and -click adventures that

00:32:14.869 --> 00:32:17.329
there's not enough involved in this, but this

00:32:17.329 --> 00:32:20.849
has so much. It does. Almost too much sometimes.

00:32:21.009 --> 00:32:23.329
It's a lot. Almost too much, but I appreciated

00:32:23.329 --> 00:32:25.450
every second of this. And I think this is just

00:32:25.450 --> 00:32:28.349
my RPG bias coming out because I really do like

00:32:28.349 --> 00:32:31.609
RPGs a lot. But this one was just fucking incredible

00:32:31.609 --> 00:32:35.049
in the way it did its shit. Its RPG system was

00:32:35.049 --> 00:32:37.210
actually a lot of fun and it made sense. It does

00:32:37.210 --> 00:32:39.930
take a while to get used to it, I will say. Yes.

00:32:40.150 --> 00:32:43.529
It was very confusing for the first 30 minutes

00:32:43.529 --> 00:32:45.450
of playing and then after that it got a lot easier.

00:32:45.670 --> 00:32:49.710
Yeah. But it is very... blunt with what it's

00:32:49.710 --> 00:32:52.289
asking you to do right away. It's making you

00:32:52.289 --> 00:32:54.150
experience failure right away. It's actually

00:32:54.150 --> 00:32:57.789
really funny. I was even kind of saying more

00:32:57.789 --> 00:32:59.269
along the lines of what you were saying, how

00:32:59.269 --> 00:33:01.430
it just kind of vibes with you. This game is

00:33:01.430 --> 00:33:04.069
really great for the natural explorer types.

00:33:04.490 --> 00:33:06.970
People who just go into a game and just want

00:33:06.970 --> 00:33:09.789
to read every dialogue, see every option, click

00:33:09.789 --> 00:33:12.490
every button, turn every stone. And not just

00:33:12.490 --> 00:33:15.509
that. So they made this game purposely so every

00:33:15.509 --> 00:33:18.279
replay is a different play. I know. it's crazy

00:33:18.279 --> 00:33:21.640
it's insane because you don't you can make communist

00:33:21.640 --> 00:33:24.500
ideas you can make democratic ideas you can make

00:33:24.500 --> 00:33:26.440
liberal ideas you can make conservative ideas

00:33:26.440 --> 00:33:28.880
and they all affect what kind of like bonuses

00:33:28.880 --> 00:33:30.819
you get and what kind of dialogues you get from

00:33:30.819 --> 00:33:32.920
people it's actually really fucking interesting

00:33:33.549 --> 00:33:36.950
Yeah, it's a one -of -a -kind, very unique game.

00:33:37.049 --> 00:33:38.849
You're not going to get a game like this. A lot

00:33:38.849 --> 00:33:40.109
of people are saying, I want something fresh,

00:33:40.230 --> 00:33:42.309
I want something new. Scott was joking about

00:33:42.309 --> 00:33:45.990
it getting a fresh award, but it really is a

00:33:45.990 --> 00:33:48.230
fresh breath of air in a video game. It's something

00:33:48.230 --> 00:33:51.230
we've never seen before. And honestly, they did

00:33:51.230 --> 00:33:54.289
it perfectly. This game studio, Realm, they're

00:33:54.289 --> 00:33:56.869
fucking amazing. When they release their next

00:33:56.869 --> 00:33:59.089
game, holy shit, I've been in training 20 times

00:33:59.089 --> 00:34:02.289
together. All right, you want to jump into the

00:34:02.289 --> 00:34:06.150
first few hours? Yeah, let's do it. Oh, go ahead.

00:34:06.549 --> 00:34:09.369
I'm going to give it a pass. The first 30 minutes

00:34:09.369 --> 00:34:12.050
is hard. But as soon as you get out of that hotel

00:34:12.050 --> 00:34:13.889
room and you start talking to people, it starts

00:34:13.889 --> 00:34:17.769
becoming obvious what you need to do. Yeah. I

00:34:17.769 --> 00:34:19.719
mean, that's fair. I'll give it a pass. For me,

00:34:19.719 --> 00:34:21.860
I think it's a little boring and it's hard to

00:34:21.860 --> 00:34:24.480
know where to go or how much you should talk.

00:34:25.119 --> 00:34:30.119
I'm a really big overthinker. And for me, this

00:34:30.119 --> 00:34:33.559
game is not for overthinkers. I am like, how

00:34:33.559 --> 00:34:35.840
much should I talk to these people? How much

00:34:35.840 --> 00:34:37.320
should I not talk to people? Am I talking too

00:34:37.320 --> 00:34:40.139
much? Should I be clicking every single item

00:34:40.139 --> 00:34:46.460
in here? The answer is yes. So like there's but

00:34:46.460 --> 00:34:49.179
I do say like once you start to find your way

00:34:49.179 --> 00:34:51.280
and you do find that interesting story point

00:34:51.280 --> 00:34:53.539
that starts pulling you in, like those are the

00:34:53.539 --> 00:34:55.739
times where I'm like, I'll start going on a line

00:34:55.739 --> 00:34:57.739
of dialogue. And I'm like, wait, now we're talking

00:34:57.739 --> 00:35:00.119
about ghosts at the bookstore. What the fuck?

00:35:00.480 --> 00:35:02.300
And I'm like, I want to go behind this curtain.

00:35:02.670 --> 00:35:04.190
Don't go behind the curtain. I want to go behind

00:35:04.190 --> 00:35:05.949
the fucking curtain. You can't go, but I'm a

00:35:05.949 --> 00:35:07.809
fucking cop. Let me go behind the fucking curtain.

00:35:07.869 --> 00:35:10.110
No, there's a ghost. Well, I have to see the

00:35:10.110 --> 00:35:13.750
ghost. And it's funny. It's even funnier because

00:35:13.750 --> 00:35:15.789
your partner's with you at all times. I mean,

00:35:15.809 --> 00:35:17.710
are you fucking kidding me right now? You want

00:35:17.710 --> 00:35:19.210
to see the fucking ghost? Are you out of your

00:35:19.210 --> 00:35:23.469
fucking mind? It's just like, are you still hung

00:35:23.469 --> 00:35:26.739
over? Like, why are you? Yeah, you are an alcoholic

00:35:26.739 --> 00:35:30.039
cop, by the way. Yes, you wake up hungover in

00:35:30.039 --> 00:35:32.800
your tighty -whities and shoes out the window.

00:35:32.800 --> 00:35:34.539
And you've completely forgotten your entire life,

00:35:34.599 --> 00:35:36.239
and everyone who knows you is just like, are

00:35:36.239 --> 00:35:39.460
you fucking serious? And you owe people money,

00:35:39.579 --> 00:35:42.019
and everyone's pissed at you, and no one cares.

00:35:42.039 --> 00:35:44.219
You destroyed a hotel room, and then you can

00:35:44.219 --> 00:35:48.840
sing karaoke, and that was really fun. Did you

00:35:48.840 --> 00:35:51.650
sing the karaoke? uh i didn't get that far now

00:35:51.650 --> 00:35:54.949
oh my god it's so you so if you fail and i failed

00:35:54.949 --> 00:35:57.570
he sings a song and it's a beautiful song mind

00:35:57.570 --> 00:36:01.889
you and he just sings it so bad nice people are

00:36:01.889 --> 00:36:03.929
just like i don't they're like clapping very

00:36:03.929 --> 00:36:08.929
like uh good job buddy you did it you did a thing

00:36:08.929 --> 00:36:13.510
you did it it is so funny nice all right so i

00:36:13.510 --> 00:36:16.190
guess let's get into uh steve achieves next let's

00:36:16.190 --> 00:36:18.650
hear it There's a bunch of cool ones in here

00:36:18.650 --> 00:36:21.929
I saw that I got. If you're a main story kind

00:36:21.929 --> 00:36:23.730
of player, you can expect this game to take about

00:36:23.730 --> 00:36:27.750
20 to 25 hours. But Disco Elysium isn't about

00:36:27.750 --> 00:36:30.710
speed. It's about soaking in the weird. That's

00:36:30.710 --> 00:36:33.869
not true. There's speed in the game. What? There's

00:36:33.869 --> 00:36:37.769
speed in the game. If you are taking your time,

00:36:37.889 --> 00:36:40.730
you're looking at 40 to 50 hours easily in this

00:36:40.730 --> 00:36:43.639
game. And that's not even counting a second playthrough

00:36:43.639 --> 00:36:45.579
with a completely different build, which trust

00:36:45.579 --> 00:36:49.840
us, it is worth it. So some of the achievements

00:36:49.840 --> 00:36:53.059
in the game, the weird, the hard and the hilarious.

00:36:57.000 --> 00:36:58.960
The Disco Elysium has achievements, but they're

00:36:58.960 --> 00:37:01.980
not your typical kill 100 rats kind of deal achievements.

00:37:02.199 --> 00:37:04.340
These are clear, clever, often bizarre, and sometimes

00:37:04.340 --> 00:37:07.159
wildly funny. It just goes over. I'll just go

00:37:07.159 --> 00:37:09.619
over a few select ones. So first one I'm going

00:37:09.619 --> 00:37:11.659
to go over is the world's most laughable centrist.

00:37:12.940 --> 00:37:15.440
You have to become a centrist, a true one. You'll

00:37:15.440 --> 00:37:18.659
need to constantly avoid taking a stand on anything.

00:37:19.000 --> 00:37:21.699
Not left, not right, just beige. It's like playing

00:37:21.699 --> 00:37:24.739
the whole game as the shrug emoji. It's surprisingly

00:37:24.739 --> 00:37:27.320
hard to do, but everyone around you just has

00:37:27.320 --> 00:37:33.400
an opinion and a Molotov cocktail. Recruit Kim

00:37:33.400 --> 00:37:37.420
Kisaragi. I think that's how you say his name.

00:37:38.179 --> 00:37:42.579
Sounds easy. Technically, you get him as a companion

00:37:42.579 --> 00:37:45.900
early on in the game, but unless you completely

00:37:45.900 --> 00:37:48.139
botched the intro and managed to alienate the

00:37:48.139 --> 00:37:52.059
most patient man in the game, it's like failing

00:37:52.059 --> 00:37:55.019
the tutorial, but funnier. You can actually just

00:37:55.019 --> 00:37:58.320
not recruit him if you don't get him on your

00:37:58.320 --> 00:38:01.920
side. Well, you can be racist in the game and

00:38:01.920 --> 00:38:04.400
he's of Asian descent of some kind. They make

00:38:04.400 --> 00:38:08.579
up their whole area. You're not really sure.

00:38:08.820 --> 00:38:11.079
It sounds huge. Everything sounds huge in the

00:38:11.079 --> 00:38:13.659
game, how big everywhere is. True. But he's from

00:38:13.659 --> 00:38:17.519
a different country, essentially. Yeah. There's

00:38:17.519 --> 00:38:20.579
Baddest of the Bad Cops. You have to max out

00:38:20.579 --> 00:38:25.030
your... capo type as an absolute bastard okay

00:38:25.030 --> 00:38:28.570
this involves being rude reckless and generally

00:38:28.570 --> 00:38:32.710
terrible but that's what's um that's in a way

00:38:32.710 --> 00:38:34.690
almost endearing like a raccoon in a leather

00:38:34.690 --> 00:38:38.150
jacket who yells in an inanimate objects yep

00:38:38.150 --> 00:38:42.530
yep i believe it uh dance you fool this is a

00:38:42.530 --> 00:38:44.929
secret nightclub uh there's an opportunity to

00:38:44.929 --> 00:38:48.289
dance and if you truly commit it'll let the rhythm

00:38:48.289 --> 00:38:51.150
take you. You can earn this achievement for doing

00:38:51.150 --> 00:38:53.250
that. It's one of the most joyful moments in

00:38:53.250 --> 00:38:56.030
the game and balances tragedy with the absurdity

00:38:56.030 --> 00:38:58.949
better than it has any right to do. At the end

00:38:58.949 --> 00:39:00.809
of dancing, you pass out because you dance so

00:39:00.809 --> 00:39:03.869
hard. Oh, really? Yeah. It's nice. It's funny.

00:39:05.469 --> 00:39:08.369
Palebringer. This one is for the deep lore nerds.

00:39:08.469 --> 00:39:11.610
You'll have to dive into some of the game's most

00:39:11.610 --> 00:39:15.199
metaphysical and abstract. abstract content think

00:39:15.199 --> 00:39:17.599
eldrick cosmic horror wrapped in political satire

00:39:17.599 --> 00:39:20.420
it's not easy but it is incredible incredibly

00:39:20.420 --> 00:39:24.059
rewarding sorry i cannot speak today nobody can

00:39:24.059 --> 00:39:28.659
no one can speak but yeah that's what i got for

00:39:28.659 --> 00:39:31.500
the achievements um trying a different kind of

00:39:31.500 --> 00:39:34.500
style of reading the achievements and talking

00:39:34.500 --> 00:39:37.219
about them so i will go with the hunt for the

00:39:37.219 --> 00:39:40.320
eggs next let's hear it all right easter eggs

00:39:40.320 --> 00:39:44.619
in this game um they are weird secrets and glorious

00:39:44.619 --> 00:39:48.119
nonsense hidden stuff all over the game i am

00:39:48.119 --> 00:39:50.219
not going to even come close to saying them all

00:39:50.219 --> 00:39:55.219
because there is so much and i read a ton that

00:39:55.219 --> 00:39:57.099
a lot of people were saying and i don't know

00:39:57.099 --> 00:39:58.920
how much of all of them are true but there's

00:39:58.920 --> 00:40:01.900
a lot that are pretty crazy uh first one i'm

00:40:01.900 --> 00:40:03.420
going to bring up is the carl jung connection

00:40:03.420 --> 00:40:07.219
your inner thoughts and skills um like inland

00:40:07.219 --> 00:40:10.530
empire and authority often reference psychology

00:40:10.530 --> 00:40:15.710
and physiology. Philosophical. Wow. Philosophy,

00:40:15.849 --> 00:40:18.829
I cannot. Yeah. If you dive into the names and

00:40:18.829 --> 00:40:20.769
behaviors of these voices, they closely align

00:40:20.769 --> 00:40:23.789
with Carl Jung's archetypes and concept of the

00:40:23.789 --> 00:40:26.929
collective unconscious. Inland Empire especially

00:40:26.929 --> 00:40:30.510
acts like Jung's idea for the shadow or intuition.

00:40:31.030 --> 00:40:34.170
It might be Carl Jung, actually. Or Jung. Yeah,

00:40:34.210 --> 00:40:35.510
I think you're right. I think it is. I think

00:40:35.510 --> 00:40:37.849
it's Jung. Yeah, so sorry I mispronounced that.

00:40:39.909 --> 00:40:43.369
Another Easter egg, the Kim Kasaragi dance -off.

00:40:43.550 --> 00:40:46.969
If you manage to pass a high enough electrochemistry...

00:40:46.969 --> 00:40:51.610
I got him to dance. Nice. Yeah. I heard about

00:40:51.610 --> 00:40:52.989
this and was like, oh, that sounds like cool.

00:40:53.449 --> 00:40:55.230
But yeah, if you manage to pass a high enough

00:40:55.230 --> 00:40:57.889
electrochemistry or reaction speed check during

00:40:57.889 --> 00:41:01.269
the party near the church, you can get Kim to

00:41:01.269 --> 00:41:03.719
dance. It's one of the most beloved... hidden

00:41:03.719 --> 00:41:06.119
moments in the game and add some rare levity

00:41:06.119 --> 00:41:10.800
to this unusually composed character. So is this

00:41:10.800 --> 00:41:13.159
dancing better than your dancing? No, actually,

00:41:13.280 --> 00:41:16.099
it was not very good, but it was fair. Fair.

00:41:16.780 --> 00:41:20.980
All right. Next one, I will talk about Planescape

00:41:20.980 --> 00:41:24.139
Torment Tribute. This game's design is heavily

00:41:24.139 --> 00:41:28.079
influenced by Planescape Torment. And there's

00:41:28.079 --> 00:41:30.500
a direct nods to it. And one of the examples

00:41:30.500 --> 00:41:33.800
is when the thought cabinet gives you the option

00:41:33.800 --> 00:41:36.780
to ponder what can change the nature of a man.

00:41:37.619 --> 00:41:40.579
This is an iconic line from that tabletop RPG.

00:41:41.599 --> 00:41:45.619
Nice. Disco Elysium's answer, by the way, probably

00:41:45.619 --> 00:41:52.360
doing drugs and communism. The hidden fourth

00:41:52.360 --> 00:41:55.519
music track in the church. Once you've repaired

00:41:55.519 --> 00:42:01.639
the church's audio setup and set up Suna speakers,

00:42:02.119 --> 00:42:04.619
or Sonas? I don't remember how to say it. Suna,

00:42:04.619 --> 00:42:07.320
I think. Yeah. Waiting around in the silence

00:42:07.320 --> 00:42:09.659
triggers a secret fourth track from the British

00:42:09.659 --> 00:42:12.699
sea power that only plays once. It's ethereal

00:42:12.699 --> 00:42:15.059
and rarely heard unless players are patient.

00:42:15.260 --> 00:42:17.300
So you just have to sit there and wait for all

00:42:17.300 --> 00:42:19.320
the tracks to play, and then there's a pause,

00:42:19.539 --> 00:42:23.360
and then there's another track. Oh, cool. Yeah.

00:42:24.280 --> 00:42:28.139
The next one I'll talk about is the pale's philosophical

00:42:28.139 --> 00:42:32.039
depth. The pale is talked about as a physical

00:42:32.039 --> 00:42:34.000
and metaphysical phenomenon, but if you read

00:42:34.000 --> 00:42:36.659
between the lines, it is also a commentary on

00:42:36.659 --> 00:42:41.139
entropy, existential nihilism, and information

00:42:41.139 --> 00:42:44.800
decay. One Easter egg asks Joy Messer every possible

00:42:44.800 --> 00:42:48.440
question about the pale, and she'll eventually

00:42:48.440 --> 00:42:51.780
mention how it might be eating reality itself.

00:42:54.639 --> 00:42:56.920
I thought that was very interesting. It brings

00:42:56.920 --> 00:43:01.880
a really dark undertone to everything. That's

00:43:01.880 --> 00:43:06.360
very, very interesting. That's what I got for

00:43:06.360 --> 00:43:09.079
the Easter eggs so far. Like I said, there's

00:43:09.079 --> 00:43:12.500
a ton. I didn't want to do too much, but those

00:43:12.500 --> 00:43:14.840
are the ones I saw a lot of people pointing out.

00:43:14.960 --> 00:43:16.619
The ones people were talking about, ones that

00:43:16.619 --> 00:43:20.380
I found particularly interesting. All right.

00:43:20.400 --> 00:43:22.460
Sounds good. Let's jump into our final, what

00:43:22.460 --> 00:43:26.019
our rating is. Yes. You want to go first? Yeah,

00:43:26.079 --> 00:43:28.619
I'm going to give this a top five. Honestly,

00:43:28.739 --> 00:43:31.280
this game fucking killed it. They did such a

00:43:31.280 --> 00:43:35.159
cool job. It's so unlike any other RPG you've

00:43:35.159 --> 00:43:37.980
ever played. It's interesting. The lore of the

00:43:37.980 --> 00:43:41.039
world is vast and cool, and you don't really

00:43:41.039 --> 00:43:43.239
have to get into it if you don't want to. You

00:43:43.239 --> 00:43:44.960
could be a streamlined player and just get through

00:43:44.960 --> 00:43:46.599
it fine, but if you wanted to hear the lore,

00:43:46.739 --> 00:43:49.400
it's there for you to hear, which that's something

00:43:49.400 --> 00:43:52.130
I complain about all the time. Like, put it as

00:43:52.130 --> 00:43:54.829
a side thing. You don't have to shove it in people's

00:43:54.829 --> 00:43:56.889
faces, but have it available so you know what

00:43:56.889 --> 00:43:59.170
you're getting yourself into. True. And they

00:43:59.170 --> 00:44:01.250
did exactly that. Like, these are guys after

00:44:01.250 --> 00:44:03.289
my own heart. It sounds like they made a game

00:44:03.289 --> 00:44:07.119
just for me. Yep. It really did sound like that.

00:44:07.159 --> 00:44:09.820
I was like, that's one of it. It's it's such

00:44:09.820 --> 00:44:12.239
a cool concept and the themes are really interesting.

00:44:12.340 --> 00:44:14.719
It does get really dark and foreboding, but can

00:44:14.719 --> 00:44:18.079
be really lighthearted, too. And like the weirdness

00:44:18.079 --> 00:44:20.619
of disco being such a big deal in here where

00:44:20.619 --> 00:44:23.360
like music does actually play a giant role. And

00:44:23.360 --> 00:44:26.840
it's just such an interesting world to build

00:44:26.840 --> 00:44:30.519
and to live in because the level of an like the

00:44:30.519 --> 00:44:33.619
level of detail in this world is fucking incredible.

00:44:34.500 --> 00:44:37.579
There is so much of it. Like, I don't think I

00:44:37.579 --> 00:44:40.159
could play this game once and get even 10 % of

00:44:40.159 --> 00:44:42.679
it. Dang. Yeah, I mean, that's pretty crazy.

00:44:42.760 --> 00:44:45.539
It's got a lot of shit. It's a lot of shit, but

00:44:45.539 --> 00:44:48.119
it's like cool shit. You can do this as a tabletop

00:44:48.119 --> 00:44:49.820
game and have a lot of fun with it, you know?

00:44:49.900 --> 00:44:52.599
Yeah, that would be crazy as a tabletop game.

00:44:52.719 --> 00:44:56.739
Honestly, you'd have to. Yeah, it's very heady.

00:44:56.800 --> 00:44:58.820
I'm glad it's in a video game format because

00:44:58.820 --> 00:45:01.630
I think it would. sometimes be a little hard

00:45:01.630 --> 00:45:03.650
to follow, depending on how it was done on a

00:45:03.650 --> 00:45:06.869
tabletop game. Yeah. It's even hard to follow

00:45:06.869 --> 00:45:08.409
in the video game for me sometimes. I'm like,

00:45:08.449 --> 00:45:10.710
oh, it's just a lot of lore. You'd have to learn

00:45:10.710 --> 00:45:14.690
all the lore. Yeah, that's true. Yeah. For me,

00:45:14.710 --> 00:45:18.250
I think I I'm a little bit lower. I'm probably

00:45:18.250 --> 00:45:21.289
out of four. I do think this is very unique.

00:45:21.369 --> 00:45:23.650
It's a very fresh game. It's very inventive and

00:45:23.650 --> 00:45:26.090
something we've never seen before. And I do think

00:45:26.090 --> 00:45:27.989
the dialogue and the things that you can do in

00:45:27.989 --> 00:45:32.059
this game are incredible. I do personally hate

00:45:32.059 --> 00:45:34.360
a lot of the point and click adventure kind of

00:45:34.360 --> 00:45:37.340
style things it has. And that does pull me down.

00:45:39.300 --> 00:45:44.380
This is a. I mean, it's a glorious, chaotic descent

00:45:44.380 --> 00:45:46.639
into the mind of the world's most broken, yet

00:45:46.639 --> 00:45:49.480
somehow charming detective. But if you've ever

00:45:49.480 --> 00:45:51.699
wondered what it's like to interrogate your own

00:45:51.699 --> 00:45:54.000
limbic system while debating communism with your

00:45:54.000 --> 00:46:00.079
necktie, well, welcome home. OK, OK. I mean,

00:46:00.099 --> 00:46:03.519
yeah, I mean, this is just very it's just so

00:46:03.519 --> 00:46:05.860
unique that I have to give it a high rating because

00:46:05.860 --> 00:46:10.019
I think most people will vibe with it for some

00:46:10.019 --> 00:46:13.239
reason. I think I do need a little bit more guidance

00:46:13.239 --> 00:46:16.300
in the game. But besides that, yeah, I think

00:46:16.300 --> 00:46:19.019
for non RPG players, this game can be a little

00:46:19.019 --> 00:46:21.900
bit harder. Like if you're more game style is

00:46:21.900 --> 00:46:26.989
like. You enjoy playing. more straightforward

00:46:26.989 --> 00:46:29.170
games or games that have a lot of guidance with

00:46:29.170 --> 00:46:31.150
their rpg then this is not going to be the game

00:46:31.150 --> 00:46:33.349
for you but again you just have to spend hours

00:46:33.349 --> 00:46:35.329
playing it and you'd probably get it down eventually

00:46:36.429 --> 00:46:37.949
I think that's the other thing, too, is I just

00:46:37.949 --> 00:46:40.289
need more time and I haven't had enough time

00:46:40.289 --> 00:46:42.550
to like fully grasp everything that's going on.

00:46:42.630 --> 00:46:44.750
And once I get more into it, like this is the

00:46:44.750 --> 00:46:46.510
thing with this game. I think the more you dive

00:46:46.510 --> 00:46:48.289
into it, it's kind of like Dungeons and Dragons.

00:46:48.369 --> 00:46:50.469
The better it gets. Yeah. Yeah. The more you

00:46:50.469 --> 00:46:52.889
dive in, the more you are like experience the

00:46:52.889 --> 00:46:55.469
world and absorb everything, the better everything

00:46:55.469 --> 00:46:57.789
gets. And this is one of those games that just

00:46:57.789 --> 00:47:00.670
fully encapsulates how much love you put into

00:47:00.670 --> 00:47:04.070
it. Yeah, I think that's fair. Yeah. So that

00:47:04.070 --> 00:47:08.179
was it. That was Disco Elysium. Yes. Our next

00:47:08.179 --> 00:47:13.119
game is going to be... It Takes Two. It Takes

00:47:13.119 --> 00:47:15.420
Two, cooperative play game, good for couples.

00:47:16.239 --> 00:47:19.059
Yes. Yes, we've talked about it on our old version

00:47:19.059 --> 00:47:21.219
of our podcast. We're bringing it back. And I

00:47:21.219 --> 00:47:23.800
know Split Fiction's out, but we haven't... We'll

00:47:23.800 --> 00:47:25.679
do that one eventually. We'll do that one eventually.

00:47:25.739 --> 00:47:27.800
We wanted to go back to It Takes Two, though,

00:47:27.820 --> 00:47:29.820
because that's the one that really made them

00:47:29.820 --> 00:47:32.320
popular. Yeah, I mean, they did have the prison

00:47:32.320 --> 00:47:35.039
game before that, right? A Way Out, yeah. Yeah.

00:47:35.039 --> 00:47:36.980
That might be a fun one to do at some point,

00:47:36.980 --> 00:47:39.719
too. Oh, I'm down for it. Yeah. Yeah. All right.

00:47:39.780 --> 00:47:41.639
All right, guys. Well, thanks for listening.

00:47:42.000 --> 00:47:45.280
Remember, contact us, Toll of the Gamer podcast

00:47:45.280 --> 00:47:48.179
at gmail .com. Shoot us any questions you have,

00:47:48.260 --> 00:47:51.139
any concerns, anything you want to say. Yes.

00:47:51.340 --> 00:47:54.019
And we love you. Bye. Bye.
